M. Kowalsky wrote:Fantastic read, couldn't agree more as well.
I'm really pissed-off at all these "new"* games (* for a past-middle-aged old fart) that put exclamation marks on every quest-dispensing NPCs and hand-hold players so they can breeze through content as quickly as possible (and then moan that there's nothing to do in "end-game")
Exactly why I am in no rush to accomplish stuff. Do I want an Asp to go Exploring with? Certainly. Do I want to stockpile the creds for a Python, some day? Also certainly. But there's still so very much you can do with the smaller ships. I'm most assuredly biased to the Cobra, but I may go for that 'third time's a charm' attempt at owning a Viper. One of these days. It's all up to me. And that's the beautiful point. If I want to, I can make a day of bounty hunting in a Sidewinder, just for the ability to be as bat-shit crazy in a dogfight as I want. I actually recommend this, to be honest. I've had loads of fun trying to take out pirate vipers in nearby anarchy systems. Some do make it easier than others, novice NPCs and such. The masters make it much more engaging! The most exciting was the dangerous Asp. I gave him a good deal of hell before he finally got the upper-hand on me! Haha.