CQC Update (1.4) Beta Build #4 Incoming

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UnmarkedBoxcar
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Re: CQC Update (1.4) Beta Build #4 Incoming

Postby UnmarkedBoxcar » Thu Sep 10, 2015 8:04 pm

AndyB wrote:I used to have that problem, then i bought a lighter ;)


Ba dum tssssss.

:D
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Loriath
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Re: CQC Update (1.4) Beta Build #4 Incoming

Postby Loriath » Thu Sep 10, 2015 9:25 pm

Unserene wrote:You know what worries me? From looking at the bug reporting forum on the official site, 95% seem to be about CQC. Is anyone even trying out the rest of the game and the fixes implemented?


Depends which forum you are looking at. There is the Beta Bugs, the Xboc Bugs, and the Mac/PC bugs. All separate forums. People have a tendency to post in the main Mac/PC bug forum and then the mods have to do the Post Shuffle.

Don't worry, they are working on all of it.
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CMDR Abil Midena
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Re: CQC Update (1.4) Beta Build #4 Incoming

Postby CMDR Abil Midena » Fri Sep 11, 2015 1:17 am

TomoRosso wrote:
CMDR Abil Midena wrote:- Allow NPCs to start interdicting the player while they are charging for a hyperspace jump (but not once the countdown has started)

So tired of FD having to change things because people have to glitch.


I think this is more to do with an exploit that was discovered in beta - basically if you selected another system charged your HW drive but kept the throttle under 75% so the jump didn't execute you could SC around the system you were in and be completely immune to interdiction by NPCs or players.


That's exactly what I'm saying. It's back to this way now.

Originally, AI would interdict when your FSD was charging, the pilot would have no time to react, then both got dragged into the corona of the next jump point star. FD changed it to prevent that, but...

People found out about the change, and used it as a glitch to do what you say. Pathetic.
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