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2.01 is now available

Posted: Wed Oct 01, 2014 2:57 pm
by Avago-Earo
Just got an in game announcement to save and quit as the new 2.01/2.1? patch is being prepared

Re: 2.01 in a minute

Posted: Wed Oct 01, 2014 3:01 pm
by RogueZephyr
Avago-Earo wrote:Just got an in game announcement to save and quit as the new 2.01/2.1? patch is being prepared


http://youtube.com/v/rgWGn6cbxAo

Re: 2.01 in a minute

Posted: Wed Oct 01, 2014 3:12 pm
by RogueZephyr
RogueZephyr wrote:
Avago-Earo wrote:Just got an in game announcement to save and quit as the new 2.01/2.1? patch is being prepared


http://youtube.com/v/rgWGn6cbxAo


My Huzzahs were premature sadly, but they say they are still working on it, so fingers crossed :D

Re: 2.01 in a minute

Posted: Wed Oct 01, 2014 3:14 pm
by AndyB
Thanks again for your feedback and patience with Beta 2.00.

Beta 2.01 is available now and the change log is as follows:

- Ensure in-system map is properly cleaned up if interrupted
- Fix incorrect commander ID sent to the server when scanning celestial bodies
- Fixed div by zero in time to destination
- Reduce server's MTU, and turn on detailed network logging
- Do not deadlock if we hit “Fail to add resend” error
- Make faction sides in war zones the correct way round
- When spawning ambient traffic around a station and choosing a random minor faction, don't choose a faction in a war state, unless it's the faction that is the controlling minor faction. Should stop there being so much fighting around stations
- Mission util flag and text fixes
- Repair all button isn't selectable fixed
- Increased the possible string length for titles in the missions panel pop up (in cockpit)
- Range-check input binding values when asked to display as text
- Fixed lighting transition in supercruise
- Fixed galaxy background capture
- Handle missing text symbols for input bindings
- Remove the 'security system' data from the galaxy map, until we're pulling the correct data
- System set up tweaks for Dahan and Rakapila

Please keep in mind that there are still changes to come, and the team are still hard at work.

Thanks.

Re: 2.01 in a minute

Posted: Wed Oct 01, 2014 3:34 pm
by GlobusDiablo
Good news.

Re: 2.01 is now available

Posted: Wed Oct 01, 2014 4:57 pm
by Wolf
Changed topic title to reflect availability.

Re: 2.01 is now available

Posted: Wed Oct 01, 2014 5:31 pm
by Neillm
The patch hasn't fixed my (and Andy's) glaring HUD issues and I don't get any stars. Also, does the inside of a station look like it's floodlit in the middle of a summer's day to anyone else?

Re: 2.01 is now available

Posted: Wed Oct 01, 2014 5:35 pm
by GlobusDiablo
Neillm wrote:The patch hasn't fixed my (and Andy's) glaring HUD issues and I don't get any stars. Also, does the inside of a station look like it's floodlit in the middle of a summer's day to anyone else?


No HUD issues, but the inside of stations look too bright.

Re: 2.01 is now available

Posted: Wed Oct 01, 2014 5:48 pm
by Neillm
GlobusDiablo wrote:
Neillm wrote:The patch hasn't fixed my (and Andy's) glaring HUD issues and I don't get any stars. Also, does the inside of a station look like it's floodlit in the middle of a summer's day to anyone else?


No HUD issues, but the inside of stations look too bright.


I've found that if I turn the gamma right to zero, the whole thing looks a bit better. Still a lot of bloom and blur on the HUD but not as glaring.