CQC Update (1.4) Beta Build #4 Incoming

The place for you to catch the latest news
User avatar
AndyB
Master
Master
Posts: 1562
Joined: Sat Sep 27, 2014 2:19 am
CMDR: Andy Bulman
CMDR_Platform: None Specified
Contact:

CQC Update (1.4) Beta Build #4 Incoming

Postby AndyB » Thu Sep 10, 2015 10:03 am

Link: https://forums.frontier.co.uk/showthread.php?t=181937

Patch Notes:

Please find the patch notes for the new CQC 1.4 Beta build. The update is expected to arrive at 11am and should take no more than 30 mins.

- Low level UI crash fix
- Contacts panel restored in CQC to allow muting of other players
- CQC stats should start tracking credits earned through CQC and only count offensive weapons towards ‘favourite weapon’
- Add a few more stats to the cockpit panel
- Fix Powerplay outfitting discounts when in Beta test mode
- Fix a server bug when scooping a mineral fragment that then requires processing multiple refinery buckets into multiple cargo units at the same time
- Adjusted text field size in OptionsScreen.swf to account for larger text strings
- Don't show debug names for unbound controls
- Make the score summary UI in CQC aware of fov (prevents scaling during fov zooms from death cam)
- Fixed main menu spending up to 1.5 mins on a black screen if the player loses his internet connection just before going to the CQC menu
- Removed offset in UI rendering which should sharpen things up a bit
- Allow NPCs to start interdicting the player while they are charging for a hyperspace jump (but not once the countdown has started)
- Scoreboard no longer refers to the players gamertag - it uses the commander name which might look the same - isn't!
- Fix assert message and telemetry to report the correct bucket IDs when we receive an incorrect ID from the web server
- When you are kicked from a game due to inactivity, it now displays an error message on the main menu to say why
- Fix the reverse resistance armour text so it says it's strong vs kinetic and weak vs laser
- Make sure that if we disconnect while in the CQQC menus we go to the disconnected from CQC state
- Added pc version of classic control scheme and renamed control schemes between xbox one and pc to create parity between them
- When there is a session error, make sure that we disconnect from the game
- Fix a bug where the player's current team was reset from Blue to None
- Fix a bug where shield regeneration would appear to stall in cases where the current delay after break was longer than the delay after hit (only experienced by some CQC ships with 1.5 or less pips in SYS)
- Various text fixes

Thanks,

Zac!
Last edited by Flip on Thu Sep 10, 2015 10:07 am, edited 1 time in total.
Reason: Stickied for a week
Combat: Elite Trade: Elite Exploration: Elite

Mobius PvE Group Facebook Admin,
Mobius PvE Group Forum Moderator,
Mobius PvE Lead Admin,
Mobius PvE America Lead Admin,
Mobius Factions Assistant Admin,
Mobius PvE Eurasia Assistant Admin,

User avatar
Flip
Dangerous
Dangerous
Posts: 3342
Joined: Fri Sep 19, 2014 12:00 pm
CMDR: Flip Martin
CMDR_Platform: None Specified
Contact:

Re: CQC Update (1.4) Beta Build #4 Incoming

Postby Flip » Thu Sep 10, 2015 10:08 am

Thanks, Andy!
Image
We demand rigidly defined areas of doubt and uncertainty! ―Douglas Adams

User avatar
CMDR Abil Midena
Expert
Expert
Posts: 379
Joined: Fri May 15, 2015 7:00 pm
CMDR: Abil Midena
CMDR_Platform: None Specified
Contact:

Re: CQC Update (1.4) Beta Build #4 Incoming

Postby CMDR Abil Midena » Thu Sep 10, 2015 2:02 pm

- Allow NPCs to start interdicting the player while they are charging for a hyperspace jump (but not once the countdown has started)

So tired of FD having to change things because people have to glitch.
My Youtube Channel
Elite - Elite - Elite

TomoRosso

Re: CQC Update (1.4) Beta Build #4 Incoming

Postby TomoRosso » Thu Sep 10, 2015 3:25 pm

CMDR Abil Midena wrote:- Allow NPCs to start interdicting the player while they are charging for a hyperspace jump (but not once the countdown has started)

So tired of FD having to change things because people have to glitch.


I think this is more to do with an exploit that was discovered in beta - basically if you selected another system charged your HW drive but kept the throttle under 75% so the jump didn't execute you could SC around the system you were in and be completely immune to interdiction by NPCs or players.

User avatar
AndyB
Master
Master
Posts: 1562
Joined: Sat Sep 27, 2014 2:19 am
CMDR: Andy Bulman
CMDR_Platform: None Specified
Contact:

Re: CQC Update (1.4) Beta Build #4 Incoming

Postby AndyB » Thu Sep 10, 2015 4:33 pm

i think i've finally worked out what CQC stands for: Crap Quality Connection it takes ages to get into a match and you often spend longer connecting than playing :(
Combat: Elite Trade: Elite Exploration: Elite

Mobius PvE Group Facebook Admin,
Mobius PvE Group Forum Moderator,
Mobius PvE Lead Admin,
Mobius PvE America Lead Admin,
Mobius Factions Assistant Admin,
Mobius PvE Eurasia Assistant Admin,

User avatar
Cmdr Kharma
Dangerous
Dangerous
Posts: 3776
Joined: Thu Sep 18, 2014 7:28 pm
CMDR: Kharma
CMDR_Platform: PC-MAC
Contact:

Re: CQC Update (1.4) Beta Build #4 Incoming

Postby Cmdr Kharma » Thu Sep 10, 2015 4:46 pm

Well now......I'm not getting my hopes up.....


*Edit*

Yaaaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyy......................

Not really.........

Bollocks.............
Image

Tor.....Hold on.......Tor.......Wait a bit.....TOR will you stop fecking firing.......Ok......Tor I know a therapist that can help you....... :D My Cmdr also has small feet

User avatar
AndyB
Master
Master
Posts: 1562
Joined: Sat Sep 27, 2014 2:19 am
CMDR: Andy Bulman
CMDR_Platform: None Specified
Contact:

Re: CQC Update (1.4) Beta Build #4 Incoming

Postby AndyB » Thu Sep 10, 2015 7:23 pm

Searching for match.............
Combat: Elite Trade: Elite Exploration: Elite

Mobius PvE Group Facebook Admin,
Mobius PvE Group Forum Moderator,
Mobius PvE Lead Admin,
Mobius PvE America Lead Admin,
Mobius Factions Assistant Admin,
Mobius PvE Eurasia Assistant Admin,

User avatar
UnmarkedBoxcar
Master
Master
Posts: 1098
Joined: Tue May 12, 2015 5:18 pm
CMDR: UnmarkedBoxcar
CMDR_Platform: PC-MAC
Contact:

Re: CQC Update (1.4) Beta Build #4 Incoming

Postby UnmarkedBoxcar » Thu Sep 10, 2015 7:31 pm

AndyB wrote:Searching for match.............


Isn't that the story of your life, these days, Andy?

We can only hope that matchmaking will improve...
Image

User avatar
Unserene
Novice
Novice
Posts: 65
Joined: Fri Aug 21, 2015 9:05 pm
CMDR: Unserene
CMDR_Platform: None Specified
Contact:

Re: CQC Update (1.4) Beta Build #4 Incoming

Postby Unserene » Thu Sep 10, 2015 8:00 pm

You know what worries me? From looking at the bug reporting forum on the official site, 95% seem to be about CQC. Is anyone even trying out the rest of the game and the fixes implemented?
Image

User avatar
AndyB
Master
Master
Posts: 1562
Joined: Sat Sep 27, 2014 2:19 am
CMDR: Andy Bulman
CMDR_Platform: None Specified
Contact:

Re: CQC Update (1.4) Beta Build #4 Incoming

Postby AndyB » Thu Sep 10, 2015 8:02 pm

UnmarkedBoxcar wrote:
AndyB wrote:Searching for match.............


Isn't that the story of your life, these days, Andy?

We can only hope that matchmaking will improve...



I used to have that problem, then i bought a lighter ;)
Combat: Elite Trade: Elite Exploration: Elite

Mobius PvE Group Facebook Admin,
Mobius PvE Group Forum Moderator,
Mobius PvE Lead Admin,
Mobius PvE America Lead Admin,
Mobius Factions Assistant Admin,
Mobius PvE Eurasia Assistant Admin,


Return to “News and Announcements”

Who is online

Users browsing this forum: No registered users and 15 guests

i