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CQC Update (1.4) Beta Build #4 Incoming

Posted: Thu Sep 10, 2015 10:03 am
by AndyB
Link: https://forums.frontier.co.uk/showthread.php?t=181937

Patch Notes:

Please find the patch notes for the new CQC 1.4 Beta build. The update is expected to arrive at 11am and should take no more than 30 mins.

- Low level UI crash fix
- Contacts panel restored in CQC to allow muting of other players
- CQC stats should start tracking credits earned through CQC and only count offensive weapons towards ‘favourite weapon’
- Add a few more stats to the cockpit panel
- Fix Powerplay outfitting discounts when in Beta test mode
- Fix a server bug when scooping a mineral fragment that then requires processing multiple refinery buckets into multiple cargo units at the same time
- Adjusted text field size in OptionsScreen.swf to account for larger text strings
- Don't show debug names for unbound controls
- Make the score summary UI in CQC aware of fov (prevents scaling during fov zooms from death cam)
- Fixed main menu spending up to 1.5 mins on a black screen if the player loses his internet connection just before going to the CQC menu
- Removed offset in UI rendering which should sharpen things up a bit
- Allow NPCs to start interdicting the player while they are charging for a hyperspace jump (but not once the countdown has started)
- Scoreboard no longer refers to the players gamertag - it uses the commander name which might look the same - isn't!
- Fix assert message and telemetry to report the correct bucket IDs when we receive an incorrect ID from the web server
- When you are kicked from a game due to inactivity, it now displays an error message on the main menu to say why
- Fix the reverse resistance armour text so it says it's strong vs kinetic and weak vs laser
- Make sure that if we disconnect while in the CQQC menus we go to the disconnected from CQC state
- Added pc version of classic control scheme and renamed control schemes between xbox one and pc to create parity between them
- When there is a session error, make sure that we disconnect from the game
- Fix a bug where the player's current team was reset from Blue to None
- Fix a bug where shield regeneration would appear to stall in cases where the current delay after break was longer than the delay after hit (only experienced by some CQC ships with 1.5 or less pips in SYS)
- Various text fixes

Thanks,

Zac!

Re: CQC Update (1.4) Beta Build #4 Incoming

Posted: Thu Sep 10, 2015 10:08 am
by Flip
Thanks, Andy!

Re: CQC Update (1.4) Beta Build #4 Incoming

Posted: Thu Sep 10, 2015 2:02 pm
by CMDR Abil Midena
- Allow NPCs to start interdicting the player while they are charging for a hyperspace jump (but not once the countdown has started)

So tired of FD having to change things because people have to glitch.

Re: CQC Update (1.4) Beta Build #4 Incoming

Posted: Thu Sep 10, 2015 3:25 pm
by TomoRosso
CMDR Abil Midena wrote:- Allow NPCs to start interdicting the player while they are charging for a hyperspace jump (but not once the countdown has started)

So tired of FD having to change things because people have to glitch.


I think this is more to do with an exploit that was discovered in beta - basically if you selected another system charged your HW drive but kept the throttle under 75% so the jump didn't execute you could SC around the system you were in and be completely immune to interdiction by NPCs or players.

Re: CQC Update (1.4) Beta Build #4 Incoming

Posted: Thu Sep 10, 2015 4:33 pm
by AndyB
i think i've finally worked out what CQC stands for: Crap Quality Connection it takes ages to get into a match and you often spend longer connecting than playing :(

Re: CQC Update (1.4) Beta Build #4 Incoming

Posted: Thu Sep 10, 2015 4:46 pm
by Cmdr Kharma
Well now......I'm not getting my hopes up.....


*Edit*

Yaaaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyy......................

Not really.........

Bollocks.............

Re: CQC Update (1.4) Beta Build #4 Incoming

Posted: Thu Sep 10, 2015 7:23 pm
by AndyB
Searching for match.............

Re: CQC Update (1.4) Beta Build #4 Incoming

Posted: Thu Sep 10, 2015 7:31 pm
by UnmarkedBoxcar
AndyB wrote:Searching for match.............


Isn't that the story of your life, these days, Andy?

We can only hope that matchmaking will improve...

Re: CQC Update (1.4) Beta Build #4 Incoming

Posted: Thu Sep 10, 2015 8:00 pm
by Unserene
You know what worries me? From looking at the bug reporting forum on the official site, 95% seem to be about CQC. Is anyone even trying out the rest of the game and the fixes implemented?

Re: CQC Update (1.4) Beta Build #4 Incoming

Posted: Thu Sep 10, 2015 8:02 pm
by AndyB
UnmarkedBoxcar wrote:
AndyB wrote:Searching for match.............


Isn't that the story of your life, these days, Andy?

We can only hope that matchmaking will improve...



I used to have that problem, then i bought a lighter ;)