Elite Dangerous: Horizons patch 2.0.02 incoming

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Xebeth
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Elite Dangerous: Horizons patch 2.0.02 incoming

Postby Xebeth » Mon Dec 21, 2015 10:20 am

Greetings commanders, we're rolling out an update this morning.

We expect the servers to be down for up to 30 minutes. The servers will come down at 10.30AM this morning and will return around the top of the hour.

Here's the changes...


- Crash fix for following crafting sub-menu access from modular menu
- Crash fix for skimmer firing
- Fix crash from NPC messenger
- Fix crash with missing asteroid physics
- Fix an audio crash near planetary ports or when deploying SRV's
- Fix an error when resurrecting a dead commander with an alive vehicle
- Don't overwrite the plotted route in the galaxy map if opening the system map
- Fix an issue where the planned route could be wiped after a hyperjump
- Fix module buyback not correctly preserving full details of the module being restored
- Stop disconnecting players with a transaction server error when failing to eject cargo
- Ship spins very fast after launch and is destroyed fixed
- Make POI's that were supposed to be visible from the ship be visible
- Cargo racks at POI's do not spawn loot
- Add planetary checks to "don't die" missions
- Add missing timers for off base planetary missions
- Extract mission destinations for mission external panel entries so mission icon shows up on galaxy map
- Off set Wing members drop outs to avoid collisions
- Apply cargo transfer to cached ship state so it won't forget our cargo changes when we dismiss/recall our ship
- Fixed stolen flag being sent incorrectly in cargo transfer and boarding
- Fix for incorrect landing volumes on Diamondback Scout
- Fixed some missing paint job references
- Don't set the near planet flag on saves for platforms that don't support Horizons
- Don't generate rocks when in a glide
- Fix for floating rocks after switching vehicle types
- Select correct GPU if an nVidia Optimus is installed
- Minor surface shader optimization
- Balance tweak for GPU timings on min spec AMD cards
- Changed the way we find the gpu version to match the way we select the graphics adapter. We now the first non-Intel card instead of the last card
- Unable to accept CQC squad invite with mouse, can only use controller to select it
- Added the user's time played to the Commander statistics screen
- Fix missing black paint job for Viper MkIV
- Various text fixes
- Latest translation batch added


Here
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Loriath
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Re: Elite Dangerous: Horizons patch 2.0.02 incoming

Postby Loriath » Mon Dec 21, 2015 10:29 am

- Added the user's time played to the Commander statistics screen


WHAT? WHAT????

And no Option to Hide it from your Significant Other??? Dear Lord FD, you really are making the game Dangerous for us!

I sense a disturbance in the force, as if thousands of people cried out... Then Suddenly.... Silence.
/newpost
This is how FD Killed Elite Dangerous by causing the death of most of its players...

:cry:
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Re: Elite Dangerous: Horizons patch 2.0.02 incoming

Postby charlie2alpha » Mon Dec 21, 2015 10:33 am

Loriath wrote:
- Added the user's time played to the Commander statistics screen


WHAT? WHAT????

And no Option to Hide it from your Significant Other??? Dear Lord FD, you really are making the game Dangerous for us!

I sense a disturbance in the force, as if thousands of people cried out... Then Suddenly.... Silence.
/newpost
This is how FD Killed Elite Dangerous by causing the death of most of its players...

:cry:

Lot's of crash fixes plus the Route Planning bug. And many other bugs still remain to be fixed. As for my significant other... she knows exactly how many hours I play, she usually is 2 meters away playing her indie Steam games herself :D
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Loriath
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Re: Elite Dangerous: Horizons patch 2.0.02 incoming

Postby Loriath » Mon Dec 21, 2015 10:37 am

charlie2alpha wrote:Lot's of crash fixes plus the Route Planning bug. And many other bugs still remain to be fixed. As for my significant other... she knows exactly how many hours I play, she usually is 2 meters away playing her indie Steam games herself :D



Mine is usually here as well, except on Weeknights where she is usually in bed by 9. 5am comes early, I just need less sleep cause beauty sleep doesn't work on me ;)
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Re: Elite Dangerous: Horizons patch 2.0.02 incoming

Postby Xebeth » Mon Dec 21, 2015 10:42 am

Yes, mine is always close by, usually buying crap off of Etsy
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Re: Elite Dangerous: Horizons patch 2.0.02 incoming

Postby AndyB » Mon Dec 21, 2015 10:56 am

according to mine i've played for a half hour, considering i'm double elite i think that must be a record :(
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Re: Elite Dangerous: Horizons patch 2.0.02 incoming

Postby Myrm » Mon Dec 21, 2015 11:00 am

What's happened? I have just launched the game after loading the 2.0.02 update and when my game starts my buggy is spinning around above the moon's surface and I can't control it. The surface of the moon doesn't look right either.

I just restarted the game again and the same proplem. When I got the message that the servers were going down I landed on a planet and saved the game.

This is what it looks like now:

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What do I do? I can't roll back to a previous save on a station.

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Re: Elite Dangerous: Horizons patch 2.0.02 incoming

Postby Xebeth » Mon Dec 21, 2015 11:08 am

Have you tried logging right out, including logging out of the launcher?
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Re: Elite Dangerous: Horizons patch 2.0.02 incoming

Postby Flip » Mon Dec 21, 2015 11:17 am

Seems that you’re below the surface. If nothing else works, i think you should be able to self destruct your SRV. That would take you back into your ship.
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Re: Elite Dangerous: Horizons patch 2.0.02 incoming

Postby Xebeth » Mon Dec 21, 2015 11:21 am

Looks like your buggy position has been recorded relative to space and not relative to the planet surface, the planet has moved and when you logged back in you are (as Flip says) below the surface.
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