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Dev Update (03/03/16)

Posted: Fri Mar 04, 2016 8:58 am
by Flip
From https://forums.frontier.co.uk/showthread.php?t=236417

Zac Antonaci wrote:Hi everyone,

In this latest dev update I’ll cover the remaining two high level goals for the changes to the mission system coming in the 2.1 The Engineers update.

I’ve decided to tackle consequences and rewards in the same update as they are often different sides of the same coin. Missions already have a range of impacts on the galactic simulation, but this isn’t communicated as clearly as it could be. This is relatively easy to address for things like state and reputation as they are based on absolute values and with buckets that need to be filled or emptied. For aspects like influence this is much more complicated as the changes occur after the mission is completed and also relative to every other action during that period. So influence isn’t part of the mission changes (except to indicate that you’ve made a positive, or negative impact), but is planned for the future.

As mentioned in previous updates your success and failure in missions affects your relationship with the minor faction and these changes are clearly identified and communicated. With minor faction states we’re intending making their effects more noticeable on available missions, ship traffic and composition, and markets. At the moment these can be quite subtle, so beefing them up with add more drama to a star system.

Consequences also have a more immediate response, so authority response if they are attacked will be sharper.

For rewards our first goal is to provide a range that is wider than simply credits. Credits will still be a common reward for missions, but we’re adding greater variety. One such addition is that of ‘treasure’ locations – this is a bonus for certain missions that can lead you to a cache or other location with valuable vouchers or items that can be collected.

Materials for crafting can also be awarded for completing missions, along with certain hard to find commodities, or even salvage only items. More commodities and materials are being added to the game, I’ll go into more detail on this in a future dev update. Some of these commodities may only be available through missions and can be used for story events as well as rewards. Missions have varying rewards for effects on minor factions which are getting a balance pass to make changes in state more likely as well as more noticeable.

Credits will still feature as rewards and rewards will be balanced to scale better with difficulty and also be more lucrative if you’re well regarded by the minor faction.

Along with the changes mentioned we’re conducting a pass through the mission templates to make them more reliable and address issues seen in the current build. This is accompanied by adding more scenarios for the various mission types and also to better reflect the active states in the system.

One other small tweak is that the cockpit now has a clock to help keep an eye on the time!

As you’ll no doubt know by now we announced that we’ve delayed the 2.1 Engineers release - there is a lot in it, and we decided it was better to take some extra time to ensure that we get it to a quality we are fully happy with before releasing it. While we aren’t talking a specific release date at the moment we are aiming for a beta release in May. I’d also like to reiterate David’s post from earlier today that The Engineers isn’t the next build release, we have a few more 2.0x releases planned before then.

As usual when we are preparing for upcoming releases my dev updates will now be paused for a while – but I will return!

Michael

Re: Dev Update (03/03/16)

Posted: Fri Mar 04, 2016 10:38 am
by smartroad
"As usual when we are preparing for upcoming releases my dev updates will now be paused for a while"

Seeing as we are at about 2 months from beta, I would have thought it would be a good idea to keep the dev updates coming at least for March. It is the only contact players have with the main state of development. I realise it takes time to write these but it is good for PR and player moral to see what is going on.

Re: Dev Update (03/03/16)

Posted: Fri Mar 04, 2016 11:09 am
by TorTorden
Or at least a little more meaty than what seems as a very half assed non specific blog post I could have posted from my phone while making a number two deposit.

Re: Dev Update (03/03/16)

Posted: Fri Mar 04, 2016 11:17 am
by Phillipus
TorTorden wrote:Or at least a little more meaty than what seems as a very half assed non specific blog post I could have posted from my phone while making a number two deposit.


When I see Michael Brookes on videos and read his monosyllabic responses in the forums I get the feeling that he'd be quite happy if he never had to write a developer update again.

BTW - I can't help but feel that the hype FDev are trying to build up for the Engineers release reminds me of the hype leading up to PowerPlay... :cry:

Re: Dev Update (03/03/16)

Posted: Fri Mar 04, 2016 11:20 am
by charlie2alpha
Or the Hype for Horrizons, which for me ended up meaning more a bugfest rather than additional content.

Re: Dev Update (03/03/16)

Posted: Fri Mar 04, 2016 11:48 am
by TorTorden
charlie2alpha wrote:Or the Hype for Horrizons, which for me ended up meaning more a bugfest rather than additional content.

Honestly the horizons release was buttery smooth compared to the power play update.

Re: Dev Update (03/03/16)

Posted: Fri Mar 04, 2016 12:28 pm
by charlie2alpha
TorTorden wrote:
charlie2alpha wrote:Or the Hype for Horrizons, which for me ended up meaning more a bugfest rather than additional content.

Honestly the horizons release was buttery smooth compared to the power play update.

Ah, I wouldn't know as I only joined the Elite universe late November 2015.

Re: Dev Update (03/03/16)

Posted: Fri Mar 04, 2016 12:45 pm
by TorTorden
Yup, the two I think off is res sites would hardly spawn anything bigger than an eagle, and ship integrity costs where sometimes in the area of 2x ship rebuy costs :S
And this went on for weeks.

Res's didnt get fixed til 1.4

And not to mention the horrible horrible power play bugs that still hasn't been fixed.

Re: Dev Update (03/03/16)

Posted: Fri Mar 04, 2016 12:51 pm
by Flip
I hope their definition of being "fully happy with an update" will have evolved since Horizons!

Somehow I doubt it, though. :roll:

Re: Dev Update (03/03/16)

Posted: Fri Mar 04, 2016 4:22 pm
by TorTorden
Yup, no doubt in my mind that what we have seen for now has not been quality but quantity.
And there is only so many broken game mechanics we the players will keep accepting, and even I am on the end.
This is honestly THE LAST oppertunity FD has to fix missions or people will leave.