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Simulating 21:9 aspect ratio
Posted: Sat Sep 19, 2015 6:42 pm
by Digga
I have been considering buying a large 21:9 monitor for a while now.
I decided to give
this frontier forum post a go and see how the game plays at 21:9 aspect.
I did everything in the thread to get my desktop to 1980:810, loaded the game and set the res and windowed mode, then exited the game. Put my desktop back to its standard res (at 1980:1200 I had two large black bars above and below), loaded the game and it started at 1980:810 or 21:9... so all good.
If anyone is considering 21:9, I suggest you try out the tip on the frontier forums, it is very easy and you don't need to keep you desktop at that res to play the game with 21:9 aspect.
I also streamed it directly to YouTube and you can
see how a cobra looks, playing at 21:9
Re: Simulating 21:9 aspect ratio
Posted: Sat Sep 19, 2015 8:37 pm
by JohnLuke
I love the 21:9 ratio! I have an LG 34" super wide monitor, and run E-D at 3440X1440 resolution. It's spectacular! If you search my posts for images and videos you can see what the aspect ratio change does for your field of view.

Re: Simulating 21:9 aspect ratio
Posted: Sat Sep 19, 2015 8:46 pm
by Wulfy
hmm...might give this a try. I like the look.
Edit - I wonder how much better it would look if you applied the SweetFx mod too:
http://elitepve.com/viewtopic.php?f=5&t=1975
Re: Simulating 21:9 aspect ratio
Posted: Sat Sep 19, 2015 9:04 pm
by Digga
I had trouble with SweetFX, but found EDFX that wraps SweetFX and others with predefined profiles and a handy to use UI.
You can get it here:
https://twitter.com/skypat
Re: Simulating 21:9 aspect ratio
Posted: Sat Sep 19, 2015 10:58 pm
by Phreedom
Digga what FOV are you running with that 21:9 ratio?
Re: Simulating 21:9 aspect ratio
Posted: Sat Sep 19, 2015 11:02 pm
by Phreedom
JohnLuke wrote:I love the 21:9 ratio! I have an LG 34" super wide monitor, and run E-D at 3440X1440 resolution. It's spectacular! If you search my posts for images and videos you can see what the aspect ratio change does for your field of view.

I'm jealous...I've had my eye on one of those monitors for some time now. Thinking about one of the curved ones though.
Re: Simulating 21:9 aspect ratio
Posted: Sun Sep 20, 2015 12:53 am
by Digga
Phreedom wrote:Digga what FOV are you running with that 21:9 ratio?
The default
Re: Simulating 21:9 aspect ratio
Posted: Sun Sep 20, 2015 8:38 am
by JohnLuke
Phreedom wrote:JohnLuke wrote:I love the 21:9 ratio! I have an LG 34" super wide monitor, and run E-D at 3440X1440 resolution. It's spectacular! If you search my posts for images and videos you can see what the aspect ratio change does for your field of view.

I'm jealous...I've had my eye on one of those monitors for some time now. Thinking about one of the curved ones though.
Yup, mine is curved.

It's the
LG 34UC97-S. I moved up to it from a Samsung 27". There was virtually no difference in the height of the monitor desktop, but it's soooo much wider! Plus.... much brighter, sharper, and more vivid colors. Absolutely more immersive in games, and tons of desktop real estate when doing regular stuff on the PC.
Re: Simulating 21:9 aspect ratio
Posted: Sun Sep 20, 2015 9:11 am
by Riboflavin
It looks magnificant, indeed. And I can just imagine how the immersion is enhanced. Looked at some of these monitors myself and was so close to buy one. However I also play with the thought to buy one of the VR goggles (either the Occulus Rift or the HTC Vive) when they are released as consumer products next year. I wonder how redundant both "systems" are and whether it is worth to spend money on a new monitor?
Re: Simulating 21:9 aspect ratio
Posted: Sun Sep 20, 2015 10:32 am
by Rimsplitter
I tried the simulated 21:9 on my 42" TV and I liked the view but it was just too small from the other side of the room.
One thing that has made a huge difference is VSR with my AMD graphics cards. They render 2560x1440 but filter it down for my 1080p screen. I thought it could only be a stupid gimmick but the effect really has to be seen to be believed.
In ED things render from much further away, so for example a secondary star and its planets that rendered as a yellow dot in 1080p will render as a tiny, distant planetary system in 1440. It just makes everything more realistic.
nVidia cards have a similar feature called GSR and if anyone has held off trying it because it sounds too good to be true then I strongly recommend giving it a go.