Explorer guide for bounty hunters

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Skipp
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Explorer guide for bounty hunters

Postby Skipp » Tue Aug 25, 2015 7:38 am

Since bounty hunting is pretty much the most lucrative way of gaining credits in game now – I decided to write a post about exploring with the mind of a bounty hunter.

I spent most of my time in ED shooting at stuff, and I still consider it the most fun way to play the game. It's fast, it pays well, it has lazorz and guns going pew pew pew, and there are explosions… lots of explosions!

On the other hand… exploration is the exact opposite – it's calm, slow and some people might even consider it boring (my self included) – however… it all comes down to your mindset.

A month and a half ago I bought an Asp and did a short circle around the „bubble“. It was a short trip to the Orion nebula and back… something around 4k Lys. I had no goal whatsoever and I just started jumping in a random direction. I almost regretted going there every singly jump I made so it was no wonder I was happy as a kitten once I got back into my Python.

So? Where does exploration fit into all of this?
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Since that trip – I actually made it to Sagittarius A* in that same Asp and I had a blast doing so!
First of all – you need to set a final goal (maybe find a neutron star field) or a destination (reach Sag A*). When bounty hunting – there's a clear goal and that's what you strive to do. If you aimlessly wander the galaxy… chances are it will get boring pretty fast and you'll end as Thargoid food.

Once you decide on your destination, make sure you have the ship that can actually take you there. You want the lightest ship modules + the best frameshift drive available to you (obvious – isn't it?).

With a clear goal set in your mind – you will actually have a meaning to your travel. Every jump won't be just another jump to nowhere, it will be one step closer to your goal and it will feel like progression, which I personally find very important to have while gaming.

But… but… it's dangerous out there!
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Now… You've all heard stories about people crashing into stars, burning up while jumping into binary systems or just getting smashed by radiation and gravity of the neutron star… And even if you consider yourself an awesome pilot, and you can't even imagine how would someone actually crash into a star… I can tell you it's, unfortunately, actually very easy.

It has very little to do with your piloting skills, but a lot to do with the actual feeling of being „cosy“ while jumping one system after another.

You see – exploration (at least to me) is VERY relaxing. Once you get out of the habitable space – there's literally nothing out there that can pull you out of SC and shoot you… all you have to worry about is yourself.

Now, once you've been jumping 100 systems in a row – trust me, it becomes such a huge routine one can easily forget to pull away from the star because you may think of getting beer from the fridge or something (yup, I actually did that while jumping into a ternary system and almost threw the 6-pack away while running towards my PC trying to grab the controller).

Next thing that you need to keep in check is your fuel and the type of system you're jumping into. If you can scoop the current star – DO IT! You'd be surprised how many people don't even bother checking the systems they're going through. You plot a route of 900lys and just start jumping.

What I usually do is jump into a system, pull the throttle down almost to a full stop and slowly turn towards the star while hitting the scanner at the same time. By the time my ship reaches the scooping area, the scan is done and I already have the star targeted and it's scan going already. That's 3 things at the same time. Saves you time, gives you fuel, and earns you credits… Oh yea – and doesn't blow you up…

Oh, one more thing – don't go into regions marked as „Dark region of space“. There's a good reason they're called that. You see – there are little to no stars there AND, almost every single one is non-scoopable. You'll end up either stranded with no fuel, or if you're lucky – manually plotting and searching the star map for that one star that just might give you enough fuel to get the hell out of there.

Scanning and jumping, jumping and scanning…
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Yea… doing two things over and over for hours will start to get tedious sooner or later. That's why you need to just enjoy your surroundings. See that rock? Don't just scan it – go for it! Take a closer look! I bet you keep seeing awesome ED screenshots but you rarely take the time to drop into a random asteroid belt and look at the sun through it just for eyecandy.

The galaxy is a huuuuuge place with lots of beautiful scenery. Double, triple, quadruple star systems with stars sitting one ontop another, nebulas, amazing gas giants with orbiting moons which look awesome through the asteroid belts around the planet, lava worlds that look amazing contrasted to the galaxy background, distant water worlds with possible life thousands of light years away from Earth – just waiting to be explored!

And lastly – it's YOUR name on the star map! The second you get a few hundred light years away from habitable space, you'll start running into uncharted space. Almost every system I jumped into was undiscovered – meaning, once I get back there will be craploads of „Skipp Doe“ marked planets out there. And that's just cool as an Icy planet 3000ls away from it's star!
Show me the money!

If you're into exploring just for the sake of credits… well, you're in for a disappointment. The payloads are totally not worth the amount the time poured into exploring, and that's the main reason I wrote this post and the way I wrap my mind around it to justify the whole trip. For example – my first trip took me 4 days, I scanned everything useful I came across and I earned 2,3mil Cr. As a bounty hunter – I can earn 2,3 mil Cr in 15-20min. However – It's not always about the money (especially if you already have enough). It's about trying different things and seeing places neither you or any other player has been to.
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Re: Explorer guide for bounty hunters

Postby de Carabas » Tue Aug 25, 2015 8:08 am

Nice post Skipp.

I'm on the way back to the bubble from Sag A* now and I've been out in the wild for a month. I'm really eager to get back to habitable space and blow something up!
A couple of other hints that have helped me. Firstly, it's been good for me to have a distraction to balance my game related time. I've had the screenshot changing tool development which has meant looking for screenshot testing opportunities :)
The other is that I've found that sometimes I've just not been in the mood for exploring. Take the evening off, do something different and consider (worst case) talking to the family. It's meant having more enthusiasm when back in game and reduced the risk of me getting lax and flying into stars through poor attention.
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Re: Explorer guide for bounty hunters

Postby smartroad » Tue Aug 25, 2015 8:16 am

You have summed up my exploring in a single post there Skipp :D

I guess de Carabas that with CQC happening that can also lead to some excitement if you get bored/fed-up out in the deep deep black and hanker for a bit of pew pew :D
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Re: Explorer guide for bounty hunters

Postby de Carabas » Tue Aug 25, 2015 9:34 am

smartroad wrote:I guess de Carabas that with CQC happening that can also lead to some excitement if you get bored/fed-up out in the deep deep black and hanker for a bit of pew pew :D

Yes, that's a very good point. Part of me wants 1.4 to come sooner as a distraction but part of me worries that I might miss out on some non-CQC related 'stuff' until I get back. I'm really not that sure that CQC is going to float my spaceboat. :)
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Re: Explorer guide for bounty hunters

Postby TorTorden » Tue Aug 25, 2015 10:01 am

Took this about 1k from the nearest station :S
My first 3% structure damage :P
No the "Magpie" doesn't have any shields.
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Re: Explorer guide for bounty hunters

Postby Skipp » Tue Aug 25, 2015 10:52 am

The only 2 times I took damage to my hull was:

1. Dropping into an undiscovered black hole (didn't scout ahead). Took a few %% dmg but I couldn't care less since it was my own black hole! :D

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2. Flying into a neutron star on purpose just to check how close can you actually get while in SC. The conclusion: When you drop to a neutron star - TURN YOUR SHIP AROUND ASAP. It will bump you out after a second of fyling towards it. And that's the least of your problems. The damn radiation will fry you when charging your jump drive if you don't have any heat sinks. Don't even want to imagine how would it go without any shields on your ship :cry:
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Re: Explorer guide for bounty hunters

Postby JohnLuke » Tue Aug 25, 2015 10:56 am

Great post, Skipp! I am in the same situation.... looking for a break from BH and trading (did a lot of missions the last few weeks to break the monotony) and am in my ASP on my way to Sag A, or some neutron stars, or.... whenever I decide to turn around. I'm only about 6k ly from the bubble, but not sure if I can trudge on for the next 20k ly to get to Sag A. I already miss civilization.

Thanks for telling your story, and keep posting those fantastic screen shots! :D
-JL

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Re: Explorer guide for bounty hunters

Postby Skipp » Tue Aug 25, 2015 11:35 am

Getting there wasn't a problem for me. Like I said - it feels like progressing... returning back however is another story xD

I'm sure I'll just jump through the systems as fast as I can and ignore most of the scans. Unless I bump into a water world, a neutron star or an earth-like, I won't even bother stopping.

My Anaconda and my Python deserve some love :D
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Re: Explorer guide for bounty hunters

Postby clivewil » Tue Aug 25, 2015 1:46 pm

cool thread. saved for future reference and inspiration.
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Re: Explorer guide for bounty hunters

Postby Mikey D » Tue Aug 25, 2015 9:53 pm

Hmm. It must be something in the water. I too have put my Vulture in the shed and kitted out an Asp. It's a long old trek to Sgr A*. Normally I'm seen smashing up Clippers and Pythons in RESs.


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