Elite: Dangerous Development Plan

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GlobusDiablo
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Elite: Dangerous Development Plan

Postby GlobusDiablo » Sat Nov 01, 2014 6:54 pm

If you've seen this already, watch it again, and smack your gobs at the mind boggling gameplay and development David has envisioned for us.

http://youtube.com/v/EM0Gcl7iUM8

Bring it on! :)
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Neillm
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Re: Elite: Dangerous Development Plan

Postby Neillm » Sat Nov 01, 2014 7:10 pm

Good link. I'd seen it before but had forgotten how much here was planned.
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Jockgit64
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Re: Elite: Dangerous Development Plan

Postby Jockgit64 » Sat Nov 01, 2014 9:18 pm

I can't wait to jump on someone elses ship and nick all their Beer Image

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Deyn
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Re: Elite: Dangerous Development Plan

Postby Deyn » Sat Nov 01, 2014 10:08 pm

Personally, I dislike the idea of boarding actions.I don't like FPS games and the few titles I tried, where you could 'capture' a ship or mech by fighting with the crew/pilot had one distinct problem. Most pilots and Flight sim fans are good with a joystick and love flying. Now during a hot space battle you need to switch to FirstPersonEgoShooter WASD +mouse control and proof your qualities in something like Battlefield... I personally suck at egoshooters.
In the end you loose a ship worth a few million credits, because you can't adapt quick enough to a totally different game? Bugger!

I like the idea of walking freely through stations, starports, or walk on planets, if the game mechanics concentrate on roleplay, interaction and storyline for missions.
But I definitely don't want to see a spacefight turning into Alien vs. Predator on an Anaconda...


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