Things I would like to see to improve my enjoyment of the game (I can only speak for myself!).
Persistence. Sure there are some things you 'just find' on a planet - crashed ship, buoy or satellite. But when I come across a structure I kinda expect it to always be there - not there for this one time. The mechanic of finding surface stuff is just odd, fly around the surface of a planet at at least 2.5km altitude and magic blue rings appear. Because you can't fly at more than 782mph (max speed of a Viper according to Coriolis), and planets are, well, big, it means lots of blue circles have to appear to make it worth while doing. On Earth it would take almost 32 hours to circumnavigate the equator!
The orbital cruise is a wasted mechanic at the moment, just a tool for getting from one side of a planet to another. With the detailed surface scanner the orbital cruise could be used to scan the surface for interesting POI's. It could give you a set of coordinates that it has found, different things so could be 'distress beacon' (crashed ship, landed ship but no fuel), 'high powered signal' (Mining operations and larger unofficial settlements), 'Low powered signal' (small mining and settlements), 'beacon' (downed satellites etc). It could also point out what sort of minerals are present and maybe a broad idea of where you might find some (for synthesis etc.). Because this is done from orbit there can be fewer POI's as you can spin round the planet quite quickly but more meaningful POI's that can be persistent (even if they have to regenerate to deal with the point Abil makes). I also find it hard to believe that given the size of many of the planets there is only one or two settlements on it! Some of these planets will have been abused for centuries, some should be nothing but structures! (Thinking of the City world in Star Wars). At least the settlements should be much larger than they are currently.
There also needs to be more to in the SRV. If the settlements were much larger then there could be shops you could go to and get cheaper/more powerful/different weapons for your ship. Or you could get missions from them. I am so hoping that this is something that will happen with the Engineers etc and that they are not just another item in the space stations contact option. Landing pads could also be spread around - imagine being surrounded by buildings as you bring your Anaconda down on the large landing pad! Hit a building? Get fined for its repairs.
I would also like to be able to align with a minor power - but this is done by first doing missions for them off of the BB to gain trust and then able to find out individuals who you can then curate a more meaningful relationship. Personally this is how I would though PowerPlay was going, not massive powers like they have.
I'd like the stations and settlements to use more procedural generation for more variety, mainly for the inside dock area. This especially when you are able to walk about. At the moment I would love to have the ability to drive around the rings of stations - even if there is a cut scene like getting to the SRV at the moment.
A better description of how the BGS works. Properly stating how the states can be changed and what they are affected by. Personally I think the BGS is working, but it is surrounded by so much cloak and dagger that it is difficult to see if what you done had any real effect on it. When things happen it isn't easy to see what actually made it happen. Again at starports news sections there could be a PG report on the amount of piracy, trading, bounties (issued and handed in) etc. That would help in being able to decide what is going on.
Despite all this, I love playing the game. Sure I have time out with it occasionally (haven't played at all today). There is a diamond somewhere in there, I just hope FDev don't break it trying to chip away finding it

-edit-
OMG That is much more than I planned to write sorry
