Just a PSA for some of the new people here that are having issues surviving.
Submit unless you have a ship than can move well and have a chance to win the Interdiction. And if you fight the interdiction and begin to lose, submit anyways. You get a Faster FSD Cooldown than if you lose the interdiction.
When you are running after submitting, do NOT put 4 pips in Engines. You will not Outrun most ships that are going to be a menace anyways (Unless you are running in a ship than can do better than 400 in Boost and can keep it up all day. That's limited to Courier, Cobra Mk3, DBS or Clipper). You want 4 pips in Shields!
With 4 pips in shields, your shields will take 2.5 times the damage than if you have 2 pips. You're on a fast FSD cooldown, the objective is to survive.
High Wake. If you are just trying to enter Super Cruise, you can be mass locked. You cannot be mass locked on High Wake. Jump out and come back. Always keep a High Wake Target to jump to on the Nav Panel just in case.
If you can (you may not be able to because of skill or your ship is not manoeuvrable enough), do a Boost Turn/ FAOff turn and run at your attacker. Boost like mad and go past them so they have to turn around. You might take a few shots, but now they have to turn to shoot again. If they were behind you the whole time, you would be taking MORE shots. Your Buying Time.
Zig zag, roll, FAOff float and wiggle, slide sideways with thrusters, and keep moving. Make it hard to hit you. Make the ship dance like a drunken monkey (even a T9 can wiggle it, just a little Bit, c'mon and wiggle it... Sorry, I digress...) Chaff does not affect Fixed weapons (and NPC's use them, like Rail Guns, and are a Much better shot than you are). Don't rely on it alone. Make yourself hard to hit. A point Defence can save your Bacon, because missiles now are VERY dangerous. They may not do much to your shields, but the splash damage across your hull, including modules and utility mounts does happen.
As soon as your FSD is back online charge it. Don't worry if you are facing the wrong direction or if your heat is going to high. Get it charged. Damaged modules is better than a Rebuy Screen any Day. Then spin. boost, turn, FAOff or whatever you need to line up and start the countdown. If you do use FAOff to turn to face your target, remember that it will take a second or two for your ship to stabilise on course before the countdown will start. Stop the Wiggling now

If you are travelling in system from the sun to a Planet/station and on your HUD it says "Shipping Lanes" you are an easy target. Get out of the shipping lane aim above or below, left or right and take a less direct approach. If you think a ship is moving to Interdict, target them, and turn away from your destination, if they are moving to follow it will be obvious. Then you have a chance to turn on them and target a system out for a High Wake.
If you are being followed and you are heading for a planet base, change to a space station if one is in range. Faster to get to and less time when you drop into normal space to get to the station where they have BIG guns. Even an Outpost can take out or force away everything but a Battle Cruiser (Although never seen one take on a station/outpost. That would be VERY cool.)
Sometimes, the best we can do is to survive. I have a few very capable ships, and have decided to run instead of fight. Getting out alive is a Victory. Damaged or not, it is not a Rebuy screen.
(Oh and my secret tip: Travel in a wing with someone in a slower ship. You don't have to outrun the attacker, you just have to outrun your wingmate.
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