The Law is an Equus Africanus Asinus

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Re: The Law is an Equus Africanus Asinus

Postby Flip » Tue Dec 02, 2014 2:20 pm

Combiseries wrote:I feel that the hardware for interdicting should not be sold to players until they have reached a certain level of competence with either a police force, military or bounty hunting faction. I mean why sell the hardware when anyone can go around pulling people out of SC whenever they like.

You could also have some sort of black market for hardware like this, and you only have access to it when you reach a certain level with a pirate faction at that base.

I agree, its annoying.


Good points, there!
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Re: The Law is an Equus Africanus Asinus

Postby DustKart » Tue Dec 02, 2014 2:25 pm

Great points but I believe it would turn into an "Asshat competence reward", especially in open.

Glad i'm here. :D
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Re: The Law is an Equus Africanus Asinus

Postby Neillm » Tue Dec 02, 2014 2:27 pm

DustKart wrote:Great points but I believe it would turn into an "Asshat competence reward", especially in open.

Glad i'm here. :D


Would that have ratings like:

Mostly asshat
Novice asshat
Competent asshat
Etc?

:D
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Combiseries

Re: The Law is an Equus Africanus Asinus

Postby Combiseries » Tue Dec 02, 2014 3:06 pm

Lol

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Re: The Law is an Equus Africanus Asinus

Postby DustKart » Tue Dec 02, 2014 3:26 pm

Neillm wrote:
DustKart wrote:Great points but I believe it would turn into an "Asshat competence reward", especially in open.

Glad i'm here. :D


Would that have ratings like:

Mostly asshat
Novice asshat
Competent asshat
Etc?

:D



rofl

Don't forget the top level being "Complete Asshat"
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Re: The Law is an Equus Africanus Asinus

Postby Flip » Wed Dec 03, 2014 4:07 pm

I finally got a reply to my ticket about this. Not quite the one I expected, though.

My ticket (ID: 47291):
It has happened to me a few times to be interdicted and immediately attacked by a NPC, and to get a wanted status for defending myself. It has also happened that I killed that NPC and got a bounty voucher AND a fine in the same system. I understand and agree to getting the wanted status for attacking a clean ship, but not from defending from a wanted one.


The reply:
Hello there,

This is by design. Please post any/all feedback and suggestions on the Elite forums. The ticket system is used only for reporting bugs found in the game. Thanks.


Well, that design sucks!
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Re: The Law is an Equus Africanus Asinus

Postby Flip » Wed Dec 03, 2014 4:34 pm

Found more about this on the official forum:

Sandro Sammarco (Lead Designer) wrote:Hello Commanders!

Some feedback to help understand what may be going on!

There is a bug at the moment, I'm not entirely sure but I think it's more or less 100% reproducible: you are clean in a location that has an authority presence (basically, not an anarchy) and a ship attacks you and hits you at least once.

What *should happen*:

The ship is insta-basic-scanned and you are free to retaliate without penalty - after all, your ship now has confirmed status that the attacker is wanted (regardless of previous criminal status, the definitely committed a crime when they attacked you).


What is *currently happening*:

Your ship interface is lying to you. When you target the ship after it hits you, it shows a wanted status. But under the hood, the game is still waiting for you to complete a basic scan, which takes several seconds. If you retaliate before this scan completes, the game thinks you attacked a ship without knowing its criminal status - which is a crime, so you get a bounty.

We have detonated this bug internally - it should roll out in a future build.

Now, I know some folk will take issue in the fact that you have to wait until you are hit before you can retaliate. We do it this way because it gets complicated to try and work out if someone is attacking you when they have not yet hit.

Note this has nothing to do with KWS use. The KWS reveals additional bounties that a target has - it does not confer any right to attack.

The best way to think about this: faction A and faction B do not care about each other's laws, only their own. So if a target has a bounty for faction A, but is flying in space controlled by faction B, I can use the KWS to see the bounty and kill him to get a claim for it, even though I would be breaking faction B's law.

A note about "report crimes against me": if you turn this off, folk can attack you with impunity, as no crime will be reported. The main reason you would want to do this is if you don't want the police to turn up (for example, you might be clean at your location, but carrying a lot of stolen goods).


Makes better sense that way.
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Re: The Law is an Equus Africanus Asinus

Postby Cait Kryos » Wed Dec 03, 2014 7:32 pm

Yep, that at least clears up how I can expect things to work. Although it might not be ideal I can see it may be difficult for the game to figure out when a shot that's gone wide was actually meant for me.

But. I do agree with the earlier suggestion that an interdiction should be considered an attack. There really is no other way to interpret it. If I take it upon myself as a driver to force another car to stop, wouldn't the law frown on that? And here in Elite, where so many players and NPCs are kitted out with lethal weapons and itching to use them, it seems unlikely anyone would have a reason for interdiction other than a hostile one.


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