Keep all our ships parked and upgrade at our homebase

glojo wrote:I'm a newbie here but would like to suggest that no matter where you decide to locate, should it have the highest tech type planet possible to allow everyone to buy or upgrade their ship with whatever equipment they want?
Keep all our ships parked and upgrade at our homebase
Xebeth wrote:Pulled together some info on the various Mobius stations/outpost - far from complete, but a start
Hernkopa: Mobius Station (886 ls): Orbis: Industrial: Outfitting, Rearm, Refuel, Shipyard, Repair, BM
TomoRosso wrote:Xebeth wrote:Pulled together some info on the various Mobius stations/outpost - far from complete, but a start
Hernkopa: Mobius Station (886 ls): Orbis: Industrial: Outfitting, Rearm, Refuel, Shipyard, Repair, BM
Not meaning to pick holes but Mobius Station is a Coriolis Starport.
Walter wrote:Mobius wrote:it maybe just me but the title " the order" sounds rather ominous, not my idea but I am liking " order of the mobius " has a more chivalrous tone to it.
thinking about it a few others have come up with some good text for what the order of the Mobius is. so unless something better comes up im going with the Order of the Mobius.
playing with the above union sounds better. "a society or association formed by people with a common interest or purpose."
The only problem with a compound name is that it will always be shortened: 'The Order of Mobius' will become 'The Order' like it or not.
I prefer the simpler 'Mobius' as it is incorruptible, unpretentious and still open to a certain amount of individual interpretation.
And if everyone is thinking about a home base, can I suggest the Independent Mobius Station in Hernkopa. True, it is in the middle of Empire space (pace Kharma), but there are a number of other independent (and soon to become independent) systems in the region. The neighbours, Aisling Duval's crew, are a little worrisome, but that can be regarded as a challenge rather than a threat. If you're thinking of expansion there are ideal opportunities for nursery systems and plenty of RESs for the children to play in as they grow up. Unexplored regions lie in easy reach for the more adventurous and local opportunities for trade abound.
All in all, the ideal location for a growing Independent family (as long as it doesn't develop hierarchies, guilds, clades, rosters or duties).
Cmdr Kharma wrote:I see the pills are working......
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