JustSomeGuy wrote:I have no trouble manually docking or undocking a ship, even that Cutter with 700+ tons of cargo. That docking computer is more of a time and trouble saver, tool for a lazy man like me.

The small size ships are just too fun to dock, would not even consider putting a DC to them.
Lately it just has felt like DC now has more trouble handling the mass of Cutter which pretty is much the heaviest ship in the game at the moment, and when added that amount of cargo it really feels when flying it. Won't stop or turn very easily. Maybe it would help a bit to put on those A rated thrusters but I doubt that it makes a big difference.
Anyway, I think I'll at least try flying without the DC for a while, and as a bonus I can replace the module with yet another cargo rack and make the ship even more heavy.

It just has been easy to close in to 7.5km of the station, ask for docking permission and let the DC do the rest. Maybe it is most useful at planetary bases (which I do use even with Cutter), I find those the more "difficult" to land even if they are not difficult but I just find my ship pointing the wrong end of the landing pad most of the time. This happens often on outposts too, plus that added trouble of finding the pad.
Also, I would not mind if they raised the speed limit around the station a bit. I'm sure this scenario is familiar for you too: Getting closer to the mailslot, flying a bit over the speedlimit and the authorities ram you. Then they slap a fine for you as it was YOUR fault that the cop was DUI. And just hope that the little Viper survives the hit, otherwise the station slaughters you to that spot. With DC turned on, the red [speeding] light turns off even if the computer boosts towards the station clearly over the speedlimit.
It's not that the cutter is nigh-flyable. I would go so far as to say I'd mastered it in a few hundred hours. But, it IS still an unwieldy beast, DC or no DC. Go fast isn't an issue. Going fast, lining up to dock, avoiding the latest in a long line of PC and NPC idiots that crash into me, when they get goggle-mouthed about the epic ship I am in, or whatever my cargo is, IS an issue. I really like that I can't just full speed (safely) into the dock with a cutter, like I sort-of could with my Tradeaconda, and everything below.
The Cutter is the first big spaceship in elite to really *feel* like it was the size it was. The Type 9 is big, sure. But it's realistically not that big. It's quite wide and bulky, but a bit small really. I can have fun pirating the pirates with my Type 9 Combat model. The ship feels like it's a nerfed version of a type 7. The Cutter feels like it is a big ship, with a substantial mass value. It feels like what it should feel like. It's underpowered in thrust, because it's really on the top tier of what a fighter/multirole would have. All the ships so far aren't large ships in the grand scheme of things. None of these are frigates. That being the case, really allows for elite to get BIG in future expansions. Imagine being on a dreadnaught capital going into a CG. The ship would feel large, because it is large.
The cutter feels large, because it has the same realism to it. My stripped down Courier feels like the smallest thing ever, because it has very little mass, large and overpowered thrusters and engines, and can do what it needs to do. My courier feels like what I'd expect it to realistically fly like.
Again, this is not me complaining about the ships in elite. I think the Cutter having some difficulty in maneuvering is the first real attempt at a properly large ship we've seen in Elite; and hopefully that is a sign of things to come. I mean, I wouldn't want my Panther Clipper to feel like a Type 7. I wouldn't want a Type 7 modified space train, with 10+ Seven Units attached, to feel like a Viper. There's an air of realism to the flight mechanics that are more appropriate to the newer ships.
JustSomeGuy wrote:Darr Valen wrote:Anyway, off to put in my x56 preorder..
I expect to see at least 45 minute long video of unboxing, review and teardown after you receive it.

I was packing up my gear to move. The x56 won't ship until the 30th of May, and I won't be game-ready again until mid-July, if we don't do a new construction.
So, expect a video around the time Star Citizen releases. Wait, wait, that's too cruel. I'd say realistically it will be July-August before I get to use it.
TL;DR the DC is a tool to be used, but it might have gotten a nerf, since it was overly effective at snapping a large ship onto the right path in an unrealistic physics type fashion. Otherwise, there's no point in having it.