Postby Loriath » Sat May 14, 2016 8:28 am
We had a long conversation on TS last night about the new AI fights.
My take on it is that we have had it way to easy for way to long. I know it may not be a popular idea considering the curve of the AI's ability has changed a lot in the Beta, but to be honest, my rank of Competent (and Master that I was before I cleared my save) is not due to skill but quantity. I am not a great pilot. I have a lot to learn and if they release the AI like it is now, I am resigned from the fact that I will become quite familiar with the Rebuy Screen.
Fact: There is no way that I alone in an A-Rated DB Scout should be able to come out with no hull damage against a wing of three Vipers that are all rated Dangerous. I should not be able to solo Elite Anacondas all day long and not get killed even once. That is the current state of the AI. I can run when I need to, and should never die. I may not win every fight, but I should never be killed unless I am foolish.
Fact: As a trader, I should not be able to run from every interdiction with a Boost Boost Jump tactic with no damage when I am interdicted by a Master or Higher AI in a decent ship (not those annoying sidewinder or Eagles). The most I ever ran for defences in a trader was Chaff when I was in a Runner (T series ships). I should have to work more. It will not kill trading, it will make trading more realistic. It should never have been a "Free Money Printing Machine" as it has been in the past. Really, unless you are in a T9/T7 (or running with no shields which if you do means you are too greedy and if you complain about it with no shields, I have no remorse for you) You are going to have to look at defenses.
How many trade ships have you lost from NPC pirates? Not many in my experience. 4 pips to engines, 2 to shields, boost boost jump (high wake) can get you out of almost every interdiction 99.5% of the time.
Fact: The only PF Rank that you can get without being involved in combat, either offensively or defensively, is Exploring. And now, there will not be the choice of running unshielded explorers because getting out of the bubble may get you killed. Sandros and Michael have both stated that explorers should not be going out unarmed in the future.
Fact: We cannot choose to not use engineers. This is not like Power Play where it won't affect you in you don't bother with it. When a wing of 3 Elite sidewinders interdicts you, hit you with a mass lock torpedo so you can't just charge and jump when things go egg shaped, and then their small weapons are chewing you up because they can bypass normal shields, or are causing massive module damage/malfunctions, you will be heading to the engineers to keep it from happening next time. We will not have a choice. We will have to gather materials for them, we will have to play the arms race.
Fact: Even if we escalate the arms race with the engineers to compete in weapons/mods, Our ship choices are going to change. No Matter how much you mod your ship that you only fly on weekends, you better learn to really handle that ship. Otherwise you are in a heap of trouble. Every ship has strengths and weaknesses. An Eagle is a monster that can stick to any other ship, but it is made of spit and paper. Even modded, you will need to re-learn how to handle it. Never dealt with FA off much? Might have to learn it to avoid getting your Eagle shredded.
Do you have a Multi Role Ship that you use because its ok to do all the things you like? Better learn to fly it like an ace. You may find yourself choosing multiple ships for each role instead of Multiple Role Ships.
Fact: If your combat rank is high, you will attract attention from higher ranked NPC's. Are you deadly? Chances are the NPC's that come at you will be a lot closer to your rank. Are you ready? I think the days of a Harmless Eagle interdicting Two Master level Anacondas in a wing are going away.
We have had it easy. I hate to say that people that have gotten High Rank Combat levels are not good pilots, but we get the rank via Quantity.
We have some ships that are (currently) almost a "I Win" button. I am thinking Vulture, FDL, FAS, etc.. These are fantastic ships. But to be honest, even as good as I currently am and as comfortable I am in a certain ships, when I look at people like Kharma who has been in his Asp for so long that his arse has taken root in the pilots seat, he knows it inside and out I would seriously think twice before taking him on One on One. So if that is the case, and the AI is going to have that sort of skill and ability, I need to up my game.I am excited to see exactly how this affects me. I have already made plans for this.
If you are currently Elite, and have been here for a while, consider this: In Identical ships, Would you put YOUR skills up against a player that has come up from Zero to Elite with the coming AI in place? Personally, I wouldn't stand a chance.
As I often Sing and quote on TS "We have a long way to go, and a short time to get there" but I am looking forward to it.
Too Easy for Too Long.
Elite is finally getting Dangerous.

My Commander has Small Feet
"You're doing it wrong". No, we are having Fun OUR way.
~-~The A-Team Board ~-~
12 year olds tearing around the woods on dirt bikes have LESS FUN than we do!