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Interdictions and Frame-Shift acceleration...
Posted: Thu Feb 12, 2015 6:47 pm
by TheBBP
First, I was pulled out of FSD while transporting goods, it was a cool "mini-game" scenario to escape. Am I to assume that was pirates? Also, what causes your ship to continue to accelerate to top speed even while you are trying to slow down when approaching a destination causing you to overshoot the target destination?
Re: Interdictions and Frame-Shift acceleration...
Posted: Thu Feb 12, 2015 7:16 pm
by Cmdr Kharma
On the interdictions......It used to be both pirates and authority ships........Then it was only pirates.....Now looks like both again as I was interdicted by an authority vessel last night.....In latest upgrade.....Don't know....Not played it yet.....
As for the speed up...Sthg to do with like a sling shot effect from a gravitational field I *Think*......I just normally set my throttle in the "Blue zone" and leave it alone......Ship automatically speeds up and slows down.....Only overshoots if I muck around with it...
Re: Interdictions and Frame-Shift acceleration...
Posted: Thu Feb 12, 2015 9:13 pm
by TheBBP
OK cool. Thank you Kharma, that makes sense.
Re: Interdictions and Frame-Shift acceleration...
Posted: Thu Feb 12, 2015 10:16 pm
by TheBBP
Now I just got a mission that is impossible me to fly to lol. Can't even plot a route. I will lose big money (a lot to me) now that I have to abandon this mission. Or is there a trick to getting to those places?
Re: Interdictions and Frame-Shift acceleration...
Posted: Thu Feb 12, 2015 10:31 pm
by Roger Wilco Jr
TheBBP wrote:... Also, what causes your ship to continue to accelerate to top speed even while you are trying to slow down when approaching a destination causing you to overshoot the target destination?
It doesn't always do this. Sometimes you keep slowing down even while advancing full throttle. I assume it has something to do with gravity and how close you are to a sun or planet. The closer you are, the more "drag" you feel. I think what is happening in your description, is either you are moving out of the gravitational effect of a sun or planet, or you are moving into the gravitational effect of a station (or another nearby planet). It seems that it is never exactly the same twice.
Re: Interdictions and Frame-Shift acceleration...
Posted: Thu Feb 12, 2015 10:45 pm
by Crisp_89
TheBBP wrote:Now I just got a mission that is impossible me to fly to lol. Can't even plot a route. I will lose big money (a lot to me) now that I have to abandon this mission. Or is there a trick to getting to those places?
This is typically caused by a loss in jump distance, usually when you pick up a large shipment or upgrade to a heavier module. The way I got around this problem was to upgrade my FSD and/or lighten the overall mass of my ship by removing unnecessary modules. Purchasing a Fuel Scoop also tends to bump up your jump distance a small bit (plus it's just a handy little tool to have).
Re: Interdictions and Frame-Shift acceleration...
Posted: Thu Feb 12, 2015 11:54 pm
by Scian Dearg
Use the 8 sec rule and 75%.
Bind a key for 75% thrust, when your destination whether it be a uss, nav beacon, starport etc is at the 8 sec timer, press the 75% button, you will never miss a destination again, I normally press it between 10 and 7 secs and it works fine. So don't look at distance to go, look at time to go and press that 75% keybind and hey presto it is almost foolproof.
Re: Interdictions and Frame-Shift acceleration...
Posted: Fri Feb 13, 2015 2:39 am
by TheBBP
Outstanding. Thank you for those tips, gents.
Re: Interdictions and Frame-Shift acceleration...
Posted: Fri Feb 13, 2015 8:16 am
by BarkingMad
I use 6 secs as the minimum. You can use 5 secs on the approach but it's easy to slip into the slingshot effect so 6 secs gives you a little contingency. Once you're within 0.30ls you can start to accelerate gently - you will start to go in to slingshot (you can hear it happening) at perhaps 20Mm or so and you will see the "Slow Down" warning, but you will have enough time with both speed and distance markers in the blue to drop out of SC before you pass your target.
This works for me in a lowly Cobra - haven't tried it in anything bigger because I keep spending the money on upgrades

I haven't found a way of getting in quicker, although NPCs overtake me on final approach. Either other ships are capable of approaching quicker or it's another case of one rule for us and another rule for NPCs (such as going in to FSD with weapons deployed until they fixed it recently).
Pete
Re: Interdictions and Frame-Shift acceleration...
Posted: Fri Feb 13, 2015 11:39 am
by Neillm
BarkingMad wrote:I use 6 secs as the minimum. You can use 5 secs on the approach but it's easy to slip into the slingshot effect so 6 secs gives you a little contingency. Once you're within 0.30ls you can start to accelerate gently - you will start to go in to slingshot (you can hear it happening) at perhaps 20Mm or so and you will see the "Slow Down" warning, but you will have enough time with both speed and distance markers in the blue to drop out of SC before you pass your target.
This works for me in a lowly Cobra - haven't tried it in anything bigger because I keep spending the money on upgrades

I haven't found a way of getting in quicker, although NPCs overtake me on final approach. Either other ships are capable of approaching quicker or it's another case of one rule for us and another rule for NPCs (such as going in to FSD with weapons deployed until they fixed it recently).
Pete
This works nicely in an Asp too.

Trying to keep the speed as high as possible as the distance drops to less than 1Mm adds a bit more to the mix.