Casey Casem wrote:I'd like to know if NPC combat rank affects the following NPC behaviors and characteristics:
1. Hardpoints weapon type
2. Hardpoints weapon rating
3. Shield strength
4. Armor beyond lightweight alloy
5. NPC targeting subsystems
**off topic**
Anyone notice that Diamondback has thruster animations when landing gear is up or down? It angles when landing gear is down.
My understanding is that the higher the rank, the better the shields, armour, pip management, and flight tactics. NPCs do not target subsystems.
If you are really quick with the debug camera you can watch the thrusters move on your own Diamondback ship. On a related topic, I always think that odd bar thing in front of the Vulture cockpit looks like it should move (possibly for ramming?), it even has "Warning Moving Parts" (or something) written on it.