Elite: Dangerous - Reimagined
Posted: Thu Jul 16, 2015 9:21 am
I just saw Obsidian Ant's video on CQC with that Frontier Twitch stream from inside the arena and I started thinking...
Elite has a huge galaxy (actually, that's an understatement), but the whole game suffers from one major problem - and that's monotony when it comes to places you visit. We have 400 billion star systems, yet all of them feel the same. It's a star with a random number of rocks floating around it. That's it. Nothing more, nothing less.
The problem lies in the fact that the whole galaxy is proceduraly generated and it's obvious that the systems don't have a "human" touch to them (yes, yes - i know it's a 1:1 replica of our galaxy and space is boring and empty - yes
). Take a second and look at the screenshots from X:Rebirthfrom example... It's obvious that each zone was hand-crafted and it has a "closer" feel to it. The nebulas are right there - not 1000Ly away, the planets are huge, station have multiple modules etc...
Now, the reason I mentioned CQC is the fact that the 2 arenas shown in the videos feel EXACTLY like they should - very close, very detailed, hand crafted and "close".
So... I'm not expecting Frontier to hand-craft all 400bil systems - BUT, I think this is a great opportunity for future expansions. I mean - we already have billions of star systems, what we lack is areas / systems that feel "close" and "cozy" due to the fact they are detailed and hand crafted.
For example - we already know about the Thargoids... Why not "discover" a special way of sub-space travel that alows us to "jump" to another galaxy where we get only a handful of systems but all of them are hand-crafted by frontier. Also - they could easily disable supercruise and just give us huge areas with several stations/planets to fly around in normal ship speeds. But if they add details to the zone - it will never feel empty.
What is your opinion on this? Even though i hate PvP and i'll probably try the CQC arena once-or-twice, it really gets my hopes up for future updates of "close quarter" systems.
Elite has a huge galaxy (actually, that's an understatement), but the whole game suffers from one major problem - and that's monotony when it comes to places you visit. We have 400 billion star systems, yet all of them feel the same. It's a star with a random number of rocks floating around it. That's it. Nothing more, nothing less.
The problem lies in the fact that the whole galaxy is proceduraly generated and it's obvious that the systems don't have a "human" touch to them (yes, yes - i know it's a 1:1 replica of our galaxy and space is boring and empty - yes

Now, the reason I mentioned CQC is the fact that the 2 arenas shown in the videos feel EXACTLY like they should - very close, very detailed, hand crafted and "close".
So... I'm not expecting Frontier to hand-craft all 400bil systems - BUT, I think this is a great opportunity for future expansions. I mean - we already have billions of star systems, what we lack is areas / systems that feel "close" and "cozy" due to the fact they are detailed and hand crafted.
For example - we already know about the Thargoids... Why not "discover" a special way of sub-space travel that alows us to "jump" to another galaxy where we get only a handful of systems but all of them are hand-crafted by frontier. Also - they could easily disable supercruise and just give us huge areas with several stations/planets to fly around in normal ship speeds. But if they add details to the zone - it will never feel empty.
What is your opinion on this? Even though i hate PvP and i'll probably try the CQC arena once-or-twice, it really gets my hopes up for future updates of "close quarter" systems.