Digga wrote:I did long distance smuggling in am ASP for a short while, I would add shields, shield boosters and chaff (apparently chaff can throw off scans - although I found this to be hit and miss). I also needed a scoop simply due to the 400Ly+ range I was smuggling across.
Chaff works well against players, not so much against cops. Because NPCs cheat, apparently. And scoop is nearly mandatory for long range outtings. I will say that you attract attention while fuel scooping though, so if your route allows, it's often best to save the fill-up for a system with no traffic. I also like to keep an advanced discovery scanner on my ships for two reasons: First, I've made several million credits just holding down a button while doing whatever I'd be doing otherwise anyway. I don't bother to go for detailed scans, even though that would make more money, because it wastes a LOT of time, which doesn't make sense for just trying to take the free money on the table while trading or doing missions. Second, I've found when doing missions (smuggling or otherwise), I'll sometimes get pointed to a planetary port in a system I have no exploration data on. Without that scanner, I can see nothing but the star and orbital ports. I'd have to guess where each planet is and keep looking for the port while doing fly-bys otherwise. That is just dumb. With the scanner, I can do the scan in about 5 seconds, then find the port on my nav computer and lock it in.
Digga wrote:Also when you have a collection of NPC's trying to kill you, point the back end of your ship directly at the star while in scoopable range. This has the NPC's crash into the star when coming round to interdict you. Not sure if this still works though.
This still works, but sometimes when I'm not backed up to the star correctly, they'll interdict me while I'm really close, and when the ship starts spinning, as it does during interdictions, I'll actually get thrown down to emergency stop, and take damage as though I'd lost an interdiction. That does usually cause the interdictor to lose the interdiction, and throw them down to normal space
somewhere else, so it gets them off my back, but still not the best trip ever. This will happen when I'm fuel scooping a lot.