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How not to land
Posted: Fri Jan 29, 2016 8:21 pm
by Digga
Re: How not to land
Posted: Fri Jan 29, 2016 8:29 pm
by Nethaufer
What's the gravity rating? It looks like it's only 1.5something, but it also looks like it's at 3 as well.
Re: How not to land
Posted: Fri Jan 29, 2016 8:36 pm
by TorTorden
Gravity is nothing compared to the power of stupid

I should know hehe.
Re: How not to land
Posted: Fri Jan 29, 2016 8:44 pm
by Tryne
Man that looked painful. How far out was that?
Re: How not to land
Posted: Fri Jan 29, 2016 8:55 pm
by Daniel Dakota
He somersaulted over my Asp lol, I was in my buggy filming. That was a plastic pants moment

Re: How not to land
Posted: Sat Jan 30, 2016 1:19 am
by Roger Wilco Jr
Bril

***update***
Just read that the guy he crashed into received severe hull damage - not cool.
Re: How not to land
Posted: Sat Jan 30, 2016 9:24 pm
by Digga
Yes he had to head back for repairs, to be frank I'm glad this happened at waypoint 5 rather than later, ever since waypoint 1 and an srv trying to land on a conda (resulting in significantly more damage to the conda than expected), I have been concerned with people showing off and acting stupid.
At least now this sort off showing off is officially banned in the dw private group.
Re: How not to land
Posted: Wed Feb 03, 2016 9:03 pm
by moarbeer
Well, justice was done since he ended up as a fireball.

Re: How not to land
Posted: Thu Feb 04, 2016 9:43 am
by smartroad
On a side note, shame the landed ship didn't really react. I mean given the impact had the landing Asp do a somersault like a gymnastic hamster on heat, the one on the ground should have moved a
little! In reality it should have been shoved up into the air as well. But game...

Re: How not to land
Posted: Thu Feb 04, 2016 12:16 pm
by SpearUK
Wow that was a spectacular screw up.
Would be great if when multicrew comes they make it so your SRV is a sort of escape pod that can be picked up by other ships allowing you to have the option to survive your ship destruction and carry on on board anothers ship.