A n00b complains about things
Posted: Fri Dec 09, 2016 8:55 am
I've put about 100 hours into this game, and I'm still enjoying myself. But I think that's enough time for a few little rants to build up, and if you'll forgive me the presumption, I'm going to post them in public.
First, oh mah garsh, this game is slow. It requires far too much time investment to get anywhere, and if ever a method is uncovered of shortening the time requirement, Frontier removes it. I doubt I'll ever experience the best of the later stages of play because I'm not committed to playing this game for 2000 hours.
The worst thing is that it seems like the player base is at least partially to blame for this. My perception is that some people want this to be a life simulator, where everything is as realistic as possible, and everyone has to struggle to get ahead because that's what life is like. I want a video game. Also, I want to move on to other video games at some point instead of pouring my entire soul into this one.
It doesn't help that much of the game is just not very interesting. The bubble is enormous but relentlessly generic. I long for a richer bubble. No station or planetary base has a story of any kind. All that changes from place to place are the station/base model and the services offered there. No mission has any sort of story, and never asks for anything interesting. Everything is relentlessly bland.
Combat is kinda fun, but I haven't gone all in on it yet. To really enjoy it, you either need a specialized ship that is good for nothing else (like an Eagle or a Vulture), in which case it's your second ship, or you need an extraordinarily expensive ship, like a Python or Anaconda, that does everything well. I haven't amassed enough assets to have a second well-heeled ship, and certainly, the big boats are out of reach. Keep in mind, I've been playing for 100 hours.
...which is why I became an explorer. Ironically, the randomly generated milky way is far more interesting to me than the presumably human-curated bubble. Traversing the functionally limitless galactic disc, you see a lot of things repeat, but you also see enough variety to keep it interesting, and the views you can find if you look are just stunning.
What I really want, what I long for, is for this game to be a successor to Escape Velocity and not Elite. I'm pretty sure EV was heavily inspired by Elite in the first place, but it made some changes that Elite: Dangerous sorely needs. Namely, that while it was still difficult to pull yourself out of shuttle poverty, it wasn't nearly so time consuming; the in-game universe was overflowing with personality and backstory; and there were lots of story mission threads, with mutually exclusive paths.
Set THAT game in this stunning space simulator engine. Work on THAT, instead of tirelessly searching for things that players were enjoying and nerfing them for no discernible reason other than that LIFE is HARD, so our games should be too!
Okay, now that's out of my system. Have a nice day.
First, oh mah garsh, this game is slow. It requires far too much time investment to get anywhere, and if ever a method is uncovered of shortening the time requirement, Frontier removes it. I doubt I'll ever experience the best of the later stages of play because I'm not committed to playing this game for 2000 hours.
The worst thing is that it seems like the player base is at least partially to blame for this. My perception is that some people want this to be a life simulator, where everything is as realistic as possible, and everyone has to struggle to get ahead because that's what life is like. I want a video game. Also, I want to move on to other video games at some point instead of pouring my entire soul into this one.
It doesn't help that much of the game is just not very interesting. The bubble is enormous but relentlessly generic. I long for a richer bubble. No station or planetary base has a story of any kind. All that changes from place to place are the station/base model and the services offered there. No mission has any sort of story, and never asks for anything interesting. Everything is relentlessly bland.
Combat is kinda fun, but I haven't gone all in on it yet. To really enjoy it, you either need a specialized ship that is good for nothing else (like an Eagle or a Vulture), in which case it's your second ship, or you need an extraordinarily expensive ship, like a Python or Anaconda, that does everything well. I haven't amassed enough assets to have a second well-heeled ship, and certainly, the big boats are out of reach. Keep in mind, I've been playing for 100 hours.
...which is why I became an explorer. Ironically, the randomly generated milky way is far more interesting to me than the presumably human-curated bubble. Traversing the functionally limitless galactic disc, you see a lot of things repeat, but you also see enough variety to keep it interesting, and the views you can find if you look are just stunning.
What I really want, what I long for, is for this game to be a successor to Escape Velocity and not Elite. I'm pretty sure EV was heavily inspired by Elite in the first place, but it made some changes that Elite: Dangerous sorely needs. Namely, that while it was still difficult to pull yourself out of shuttle poverty, it wasn't nearly so time consuming; the in-game universe was overflowing with personality and backstory; and there were lots of story mission threads, with mutually exclusive paths.
Set THAT game in this stunning space simulator engine. Work on THAT, instead of tirelessly searching for things that players were enjoying and nerfing them for no discernible reason other than that LIFE is HARD, so our games should be too!
Okay, now that's out of my system. Have a nice day.
