smartroad wrote:Guess it depends on what you plan to use it for. A bulk carrier, then as Tor says, don't bother just submit, boost and run. I don't own one, but my Anaconda, which is mostly an explorer vessel, I have put turreted lasers. If I ever end up in the situation where I have to wait for a long cooldown and get attacked, then they can point and shoot while I concentrate on the running away!
I just wish you could charge the FSD while the guns are out, then the FSD engages (final 5 second countdown) when the hardpoints are fully retracted.
If you keep the FSD in a higher priority group, you don't have any delay from hitting the retract hardpoints button to start of charge, in fact you are probably in cruise or jumping by the time the class 4 hardpoint is fully tucked away.
At least before, many put the FSD in a lower priority than their guns or other mods, along with cargo scoop to save power.
After a module bootup delay was added this is now seriously just a bad idea.
But at least to me, and being double elite, I have two options, I either fit for bear, meaning max shields, with cell banks and military armor, If I don't fit for bear I might as well just run, and that point having any guns becomes purely superflous.
Now if your combat rank is dangerous or below, then you have a completely different type of npc's interdicting you and can most likely sit there tanking while turrets pop them.