Page 1 of 1

Beta 3 - the interdiction test (lets play hide n seek)

Posted: Fri Oct 24, 2014 8:08 pm
by AndyB
once tethered can you break it? how close do you need to be to snag someone? how easy is it to get away if you are stopped? there are dozens and dozens of questions/tests to find answers for that can only really be done under the controlled conditions offered by a group.

why dont designate a system we can meet at so we can give interdictions a good test?

i would recommend somewhere well known to us all so its got to be in the B1 bubble, it needs to sell a good range of ships so we can swap over with ease and test out different combinations, off the top of my head LHS 3262 or I Bootis, 3262 because it sells anacondas (not that i can afford one) and I Bootis because its a central location.

it could be really fun playing interstellar hide and seek, taking it in turns tracking each other through hyperspace with the FSD scanner then playing cat and mouse around the next system trying to interdict/avoid interdiction.

so, the first Saturday afternoon of B3 I'll be around the B1 bubble making regular visits to both mentioned systems, if anyone wants to play hide and seek post a time we can meet up :)

Re: Beta 3 - the interdiction test (lets play hide n seek)

Posted: Fri Oct 24, 2014 8:15 pm
by GlobusDiablo
Sounds like fun. I'll try to make it. :)

Re: Beta 3 - the interdiction test (lets play hide n seek)

Posted: Fri Oct 24, 2014 8:56 pm
by VickyTheDemon
LHS 3262 is a great system, but it is Federal. Would it be better to use Anarchy? What if interdicting someone puts bounty on the person doing the interdiction... Guess we'll have to wait and see.

Re: Beta 3 - the interdiction test (lets play hide n seek)

Posted: Fri Oct 24, 2014 8:57 pm
by Vikinger
Now iam even more happier to play in this PvE group. Just imagine all player pirates that will drop you out of SC if you are in Openplay. :)