Confusion in the conflict zone

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JohnLuke
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Re: Confusion in the conflict zone

Postby JohnLuke » Sun Sep 13, 2015 5:17 pm

clivewil wrote:i think you might have answered your own question, i had the same problem with my Anaconda. after bringing her out of CZs a couple of times with a split lip and black eye, i figured i'd just keep her for signal sources and the RES, and i'd only go into CZs with a Vulture. it's worked out well so far. that's working alone, though. maybe flying in a wing might be a different story.


Thanks Clivewil. At least I'm not the only one. :roll: It's just frustrating when I see several other Mobius commanders in CZ's that are flying Pythons, FDL's, etc and I'm struggling with it. Of course.... I haven't been paying attention to how long they are staying in the CZ, either.

I have tweaked my Vulture loadout to carry more SCB's and chaffs now, so I'll be able to stay in CZ's even longer. ;)

smartroad wrote:Thought about this a bit more - I sometimes get that, but mostly it is 1-1 or 1-2. But maybe it is because a Python/Clipper/Conda etc are larger ships and the smaller ships gang up a little bit more?


I'm thinking along the same path, Lasse. The Python is a MUCH larger target than the Vulture, and I think that multiple ships are targeting me at once due to the Python's size. Other than using chaff's and rebuilding shields with the SCB's I don't know how to defend against it.

Thanks for sharing your loadout, too. :)
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Re: Confusion in the conflict zone

Postby Unserene » Sun Sep 13, 2015 5:40 pm

I think a lot of it comes down to luck. For instance this is my loadout:
http://coriolis.io/outfit/python/07A6A5 ... ==?bn=Fang

I don't use SCBs at all and I got rid of my multicannons in favour of more pulses, so I wouldn't have to stop to reload. Stayed in the CZ for 45 odd minutes yesterday without a scratch. Maybe we should form a python wing at some point and just steamroll through the opposition. :D
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Re: Confusion in the conflict zone

Postby Arbalest9 » Tue Sep 22, 2015 9:40 am

never get in the crossfire and take 'em down 2 on 1. :)
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Re: Confusion in the conflict zone

Postby LionOfNarnia » Tue Sep 22, 2015 12:15 pm

To me, it makes perfect sense that there would be a tendency for 'the oppo' to gang up on the bigger, badder ships in CZs.

Isn't that what WE do with wings in CZs?

Makes for a worthy challenge, volgens mij.

"Monty, of course" (since the last time I posted her specs, I've added a 3D/T Beam underneath, which on 'free fire' helps keep the annoying mozzies at arms length while I deal with my primary) has had a few close shaves in the LTT 15574 hi-I CZs but with the increased armour, so far I've always been able to bug out without getting burned.

I think it would be great if it was possible to store modules at stations (and maybe even to be able to transport them as 'cargo'?) so that it was quick'n'easy to switch from a general hunter config (with KWS & FSI) to a pure CZ config with more SBs & SCBs but until that is possible, it's always gonna be both a compromise on specs and a judgement call on when to GTFO.

Hey, if it was easy, it would get boring - right?
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Re: Confusion in the conflict zone

Postby Loriath » Tue Sep 22, 2015 3:26 pm

Does the "Fire at Will" beam draw too much aggro in a packed area? I would hate to see it hit 14 ships in a short time period and all of a sudden I am swamped.
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Re: Confusion in the conflict zone

Postby blazingmaniac » Tue Sep 22, 2015 3:38 pm

I am managing to stay till I run out of ammo lately in my python. So approx 1-2 hrs depending on how quick the kills rack up.
Tatic to remember. If you are getting hit by 3 or more ships repeatedly then boost away and SC out of the instance. Soon as you have jumped turn around and head back in again. This also works if you have hit a friendly as the instance resets.
It's a fine line judging if you are being mass assaulted as most enemy's will have a little pop at you. If however you notice that half the scanner is blasting you then it's time to jump :)
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Re: Confusion in the conflict zone

Postby LionOfNarnia » Tue Sep 22, 2015 5:35 pm

Loriath wrote:Does the "Fire at Will" beam draw too much aggro in a packed area? I would hate to see it hit 14 ships in a short time period and all of a sudden I am swamped.


Not so far, but I'm keeping an eye on it. One thing I kinda like about the turret is, it keeps firing even when I lay off the melter button & start using the multis. I switch it to 'target only' when I'm RES farming though. Wish there was an easy button to switch it to 'forward only' though (for dealing with chaffers) by te time I get to RH menus & select it, the chaff has cleared.

I do have to keep an eye on the temps with that much firepower, though - usually end up with a 10k module repair bill for every million I rack up in bounties.
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