Power Management Question

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uvelius
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Re: Power Management Question

Postby uvelius » Sun Oct 18, 2015 7:47 pm

A Vulture one-shotted my Life Support with a Plasma Accelerator once, while I was still at a high hull level (must have been over 70%). That was ... interesting.

TorTorden
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Re: Power Management Question

Postby TorTorden » Mon Oct 19, 2015 12:13 am

Did a quick test with turning off modules.
Starting off normally with pretty much everything online I hit around 90% firing all beam lasers,
Turning everything off and then doing the same, I run out of energy in wep's at around 75% heat capacity.

https://www.youtube.com/watch?v=_hwKUvb2Y90
Video is still rendering I guess, so give it an hour or two.
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Rule 2: No such thing as overkill, as long as there are reloads.

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LionOfNarnia
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Re: Power Management Question

Postby LionOfNarnia » Mon Oct 19, 2015 10:52 am

You also got about 40% more 'firing time' with everything turned off :)

I think it proves the case for having multiple Power Management Schemes (PMS - LOL!) made available in a later update.
"I don't always kill & eat things - but when I do it's because I'm a Lion & they were things"
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Roger Wilco Jr
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Re: Power Management Question

Postby Roger Wilco Jr » Mon Oct 19, 2015 12:50 pm

Yeah, it looks like that even if you have the biggest, baddest power plant in the galaxy, with more than enough power for all your equipment, you should probably still shut down any and all equipment you can't use with hard points deployed. It would be nice to have a more robust system that you could tell it that when I do this, or when this happens, I want you to do this (hard points deployed or retracted).
It's time to give this another go.


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