Tweaking NPC encounters for groups
Posted: Sun Oct 26, 2014 11:04 am
I loved the setting of Joss Whedon's "Firefly" Series. E: D is a great opportunity to give us a similar Universe, venturing out to the Black and living a life on the fringe, just taking jobs to keep flying!
No focus on dogfighting and piracy. Less big space battles, but more adventure, exploring, discovering, mining and trading...
Maybe E: D give us the opportunity to introduce different playing styles into groups... like setting possibility percentages of pirates and other "NPC threats" for groups in the future.
Not totally switching it off, of course, just tweaking it down or up, as we like it or not?
Maybe limit enemy tech levels a bit.
The result, could be that you no longer get ambushed by 2-3 pirat vessels, that turn out to be Cobras and armed to the teeth?
Thus we can build groups where it's possible to enjoy more the adventurous and peaceful side of the elite universe.
No focus on dogfighting and piracy. Less big space battles, but more adventure, exploring, discovering, mining and trading...
Maybe E: D give us the opportunity to introduce different playing styles into groups... like setting possibility percentages of pirates and other "NPC threats" for groups in the future.
Not totally switching it off, of course, just tweaking it down or up, as we like it or not?
Maybe limit enemy tech levels a bit.
The result, could be that you no longer get ambushed by 2-3 pirat vessels, that turn out to be Cobras and armed to the teeth?
Thus we can build groups where it's possible to enjoy more the adventurous and peaceful side of the elite universe.