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Exploring

Posted: Sat Dec 26, 2015 5:51 pm
by evovi
Decided to head out into the black for a short test run, using a Cobra MKiv as my explorer, mainly because of funds and the internal configuration, this is my ship, Dora
i am struggling to find the AMFU and the d rated thrusters, any ideas? ive bounced around dvorsi and exoice gonna start hopping around till i find them, will the low rated power plant be any detriment, purposely downgraded it, its stable but im thinking heat issues? jump range is fairly decent, this ship give me an idea anyways if i wanna pump a load of money into an asp for the role

hopefully get some planets explored for some materials should be self sufficient as long as i stay away from those big orange things :)

Re: Exploring

Posted: Sat Dec 26, 2015 6:29 pm
by evovi
Just D rated thursters to find, not the end of the world i know :)

Re: Exploring

Posted: Sat Dec 26, 2015 6:46 pm
by Xebeth
Have you tried checking on Inara?

Re: Exploring

Posted: Sat Dec 26, 2015 7:07 pm
by evovi
Xebeth wrote:Have you tried checking on Inara?


Used inara for hi tech system search - can you use it for module specifics ? Got the AMFU in njiri btw

Re: Exploring

Posted: Sat Dec 26, 2015 7:10 pm
by Xebeth
evovi wrote:
Xebeth wrote:Have you tried checking on Inara?


Used inara for hi tech system search - can you use it for module specifics ? Got the AMFU in njiri btw


If you log in, enter your current system, and go to Galaxy there is a section on outfitting where you can search by specific modules

Re: Exploring

Posted: Sat Dec 26, 2015 8:16 pm
by JohnLuke
Pretty solid looking exploration build, Auloria. :)

Why did you add a DC? Once you leave the station, you won't be docking again for quite some time.

Let me know when you get back in the bubble so that we can wing up and kill something. :evil:

Exploring

Posted: Sat Dec 26, 2015 8:32 pm
by evovi
JohnLuke wrote:Pretty solid looking exploration build, Auloria. :)

Why did you add a DC? Once you leave the station, you won't be docking again for quite some time.

Let me know when you get back in the bubble so that we can wing up and kill something. :evil:


Because whilst I've been trying to find my parts all the stations are the hexathingies corolis type? And I can't perfect the dropping out of sc, I'll swap to another AMFU once I'm geared up :)

And yes !! Pew pew! Couple of commanders saved my ass today, was in high res and took on an eagle - in my haste I didn't realise it was winged - not sure what got me but took my shields out in 2 shots - hi tailed out with eagle chasing me hitting my hull... Nice people popped it for me letting me get safe :)

Re: Exploring

Posted: Sat Dec 26, 2015 10:35 pm
by TorTorden
It's might seem odd at first, but it's the rating and not class what defines what the power plant handles heat.
But as I think about it, it does make sense considering you don't exert more power out of it even though it is a lower class, so naturally it's as good at cooling the energy.

For exploration you only really need the AFMU for when bad stuff happens, or you fall a sleep on the stick.
Same with heatsinks, and heatsinks weigh quite a bit, so usually don't bother bringing any.

As for AFMU's they don't weigh anything and I normally bring two of them, since you need one to at least fix the other :P

That eagle sounds like a classic rail gun NPC trap, they can be very nasty indeed.

Re: Exploring

Posted: Sat Dec 26, 2015 11:05 pm
by Digga
For finding modules, try here: http://ed-td.space/

Re: Exploring

Posted: Sat Dec 26, 2015 11:07 pm
by evovi
TorTorden wrote:It's might seem odd at first, but it's the rating and not class what defines what the power plant handles heat.
But as I think about it, it does make sense considering you don't exert more power out of it even though it is a lower class, so naturally it's as good at cooling the energy.

For exploration you only really need the AFMU for when bad stuff happens, or you fall a sleep on the stick.
Same with heatsinks, and heatsinks weigh quite a bit, so usually don't bother bringing any.

As for AFMU's they don't weigh anything and I normally bring two of them, since you need one to at least fix the other :P

That eagle sounds like a classic rail gun NPC trap, they can be very nasty indeed.


Can't power both up on the plant tho one will have to be idle when I remove the docking computer - can you repair one if it's been turned off in the modules screen? If you can't I may have a problem :-/