2.1 Engineer upgrade

Community Support for the game and it's features
User avatar
Mouse
Master
Master
Posts: 724
Joined: Thu Jun 11, 2015 10:15 pm
CMDR: Baigs
CMDR_Platform: None Specified
Contact:

2.1 Engineer upgrade

Postby Mouse » Sat May 21, 2016 8:46 am

SO I finally can jump back into game and started exploring the beta. I am wondering though, has anyone calculated the mass to range increase you get for upgrading your FSD?
In the beginning the Universe was created. This had made many people very angry and has been widely regarded as a bad move. - HHGTTGImageImage

User avatar
Cmdr Kharma
Dangerous
Dangerous
Posts: 3776
Joined: Thu Sep 18, 2014 7:28 pm
CMDR: Kharma
CMDR_Platform: PC-MAC
Contact:

Re: 2.1 Engineer upgrade

Postby Cmdr Kharma » Sat May 21, 2016 1:39 pm

Not me......

Gonna leave all that engineers stuff to some spreadsheet anal wizard......

Me....... I like the colours of the lasers......Dunno what they do......Just like the colours.....

:D
Image

Tor.....Hold on.......Tor.......Wait a bit.....TOR will you stop fecking firing.......Ok......Tor I know a therapist that can help you....... :D My Cmdr also has small feet

TorTorden
Deadly
Deadly
Posts: 4021
Joined: Mon Jun 01, 2015 11:13 am
CMDR: TorTorden
CMDR_Platform: None Specified
Contact:

Re: 2.1 Engineer upgrade

Postby TorTorden » Sat May 21, 2016 2:40 pm

It's randomised. So if you are most likely going to take what you get.
Unless you have an inane amount of time and patience.
Image

Hey I'm Thor -
People call me Bob.

Rule 1: Pillage. Then burn.
Rule 2: No such thing as overkill, as long as there are reloads.

User avatar
de Carabas
Master
Master
Posts: 1260
Joined: Sat Dec 27, 2014 7:23 pm
CMDR: de Carabas
CMDR_Platform: PC-MAC
Contact:

Re: 2.1 Engineer upgrade

Postby de Carabas » Sat May 21, 2016 3:19 pm

Cmdr Kharma wrote:Not me......

Gonna leave all that engineers stuff to some spreadsheet anal wizard......

Me....... I like the colours of the lasers......Dunno what they do......Just like the colours.....

:D

If you've got enough hard points and all the modifications I wonder if you can shoot a rainbow at someone? :lol:
Image
Rename your screen shots automatically! - Screen Shot Changer Visit MartianFire for more info.

User avatar
CMDR Abil Midena
Expert
Expert
Posts: 379
Joined: Fri May 15, 2015 7:00 pm
CMDR: Abil Midena
CMDR_Platform: None Specified
Contact:

Re: 2.1 Engineer upgrade

Postby CMDR Abil Midena » Sat May 21, 2016 4:20 pm

I think your jump range can go up about 30%. IIRC, my vette went from 10.5 to 13.2 and python from 13 to 18 ish.

edit* people are also asking for a straight up 'tell me what my new jump range' number is, instead of the optimized mass and mass that makes you do math to figure it out.
My Youtube Channel
Elite - Elite - Elite

TorTorden
Deadly
Deadly
Posts: 4021
Joined: Mon Jun 01, 2015 11:13 am
CMDR: TorTorden
CMDR_Platform: None Specified
Contact:

Re: 2.1 Engineer upgrade

Postby TorTorden » Sat May 21, 2016 5:11 pm

I found you can simply open the functions tab.
That clearly lists your jump range.
Image

Hey I'm Thor -
People call me Bob.

Rule 1: Pillage. Then burn.
Rule 2: No such thing as overkill, as long as there are reloads.

User avatar
CMDR Abil Midena
Expert
Expert
Posts: 379
Joined: Fri May 15, 2015 7:00 pm
CMDR: Abil Midena
CMDR_Platform: None Specified
Contact:

Re: 2.1 Engineer upgrade

Postby CMDR Abil Midena » Sat May 21, 2016 5:15 pm

I was talking about seeing your increase in range when choosing to accept/deny the engineer upgrade you just rolled. Maybe that's not what Mouse was asking about.
My Youtube Channel
Elite - Elite - Elite

TorTorden
Deadly
Deadly
Posts: 4021
Joined: Mon Jun 01, 2015 11:13 am
CMDR: TorTorden
CMDR_Platform: None Specified
Contact:

Re: 2.1 Engineer upgrade

Postby TorTorden » Sat May 21, 2016 6:49 pm

CMDR Abil Midena wrote:I was talking about seeing your increase in range when choosing to accept/deny the engineer upgrade you just rolled. Maybe that's not what Mouse was asking about.

That would be nice but you should be able to easily guess that higher optimal mass and increases to max fuel injection means more range.

It's fairly well defined what ranges you can end up with.

But all in all you end up rolling the dice.
So it remains a grinding fetch quest on top of a single player game of yatzhee.
Image

Hey I'm Thor -
People call me Bob.

Rule 1: Pillage. Then burn.
Rule 2: No such thing as overkill, as long as there are reloads.

User avatar
Mouse
Master
Master
Posts: 724
Joined: Thu Jun 11, 2015 10:15 pm
CMDR: Baigs
CMDR_Platform: None Specified
Contact:

Re: 2.1 Engineer upgrade

Postby Mouse » Sat May 21, 2016 7:39 pm

Personally if it displayed a range.. say my range is 32 ly.. so when you work with the engineer it gives you a range say like 35-39 ly, or if weapons it can be DPS, etc... that I feel would give you a better and quicker understanding of if it is worth going through with it.
In the beginning the Universe was created. This had made many people very angry and has been widely regarded as a bad move. - HHGTTGImageImage

TorTorden
Deadly
Deadly
Posts: 4021
Joined: Mon Jun 01, 2015 11:13 am
CMDR: TorTorden
CMDR_Platform: None Specified
Contact:

Re: 2.1 Engineer upgrade

Postby TorTorden » Sat May 21, 2016 11:21 pm

Mouse wrote:Personally if it displayed a range.. say my range is 32 ly.. so when you work with the engineer it gives you a range say like 35-39 ly, or if weapons it can be DPS, etc... that I feel would give you a better and quicker understanding of if it is worth going through with it.


You get the possible ranges before. That's it.
It's like being told a dice can give any value between 1 and 6. Not really mind blowing.

Any and all results require that you expend resources and roll the proverbial dice.
In short you HAVE TO use the materials in order to see what you get.
Funny part even if you have already used the goods you have the added step of applying the mod.
You might as well do that even if the result is middling since you never know what you will get nextand you can just remove and old mod or apply a new one.
Image

Hey I'm Thor -
People call me Bob.

Rule 1: Pillage. Then burn.
Rule 2: No such thing as overkill, as long as there are reloads.


Return to “Gameplay and Features”

Who is online

Users browsing this forum: No registered users and 21 guests

i