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And Another Silly Question...

Posted: Sat Jun 18, 2016 8:47 am
by Myrm
KK, silly question time.

Is your jump range between systems affected by how much fuel you have? For example, because I have less weight if I have half a tank of gas over a full tank, will I be able to jump further? If so, does it make sense to not have over, say, half a tank of fuel at any one time, specially if you are in sparse regions of the galaxy?

Re: And Another Silly Question...

Posted: Sat Jun 18, 2016 8:55 am
by Xebeth
Myrm wrote:KK, silly question time.

Is your jump range between systems affected by how much fuel you have? For example, because I have less weight if I have half a tank of gas over a full tank, will I be able to jump further?


In a word, yes.


Myrm wrote: If so, does it make sense to not have over, say, half a tank of fuel at any one time, specially if you are in sparse regions of the galaxy?


Depends how brave you feel, you'll jump further yes, but if you hit a patch of space with no scoopable stars then you could get stuck or have to turn back to the last scoopable one.

Re: And Another Silly Question...

Posted: Sat Jun 18, 2016 9:18 am
by Cometborne
As Xebeth already explained, your ship mass including fuel and for that matter cargo affects your actual jump range. You can see the effects for yourself in the route plotter view of the galaxy map, there is a slider on the lower left where you can simulate having X tons of cargo on board.

However, not having a full tank in a sparse region of the galaxy is right there on the border between "nerves made of steel" and "brain made of cheese". Using FSD injection is the better choice if you need just that extra bit of range once. But always remember that you eventually need to travel back, so do not use more than half your supply, or prepared for a long stay out there prospecting for the materials.

Re: And Another Silly Question...

Posted: Sat Jun 18, 2016 10:40 am
by TorTorden
This is actually what the FSD juice does.
It fiddles with the fuel efficiency of your FSD, so it can take less fuel to go x ly.

Since the max possible use of fuel pr jump is still what it is, it's main visible effect is an increase in ly for a jump, but you can use it for a shorter jump with that would then now just need 75% of it's normal fuel requirement (for a rank 1 boost).

Could be life saving if you are out there and totally dry but manage to spot a scoopable star just out of reach.

Re: And Another Silly Question...

Posted: Sat Jun 18, 2016 11:40 am
by Feldspar
There are those that fit a smaller tank to their exploration vessels just to get a little more distance out of it, although you can get the same by short-filling, so I don't see the point myself.

Re: And Another Silly Question...

Posted: Sat Jun 18, 2016 2:32 pm
by Walter
TorTorden wrote:This is actually what the FSD juice does.
It fiddles with the fuel efficiency of your FSD, so it can take less fuel to go x ly.

And the question is: Why isn't the addition of two "common elements" to the fuel the standard formula?

Not a silly question, just a silly hoop they make us jump through.

Re: And Another Silly Question...

Posted: Sat Jun 18, 2016 2:47 pm
by TorTorden
Walter wrote:
TorTorden wrote:This is actually what the FSD juice does.
It fiddles with the fuel efficiency of your FSD, so it can take less fuel to go x ly.

And the question is: Why isn't the addition of two "common elements" to the fuel the standard formula?

Not a silly question, just a silly hoop they make us jump through.


Now that is a very good question..

In my mind it's something like nitrous injection for your car.
Yea it will make it go faster but will probably shred your engine, but this being "game" and all, I guess we don't see that part.