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Which engineer mods reduce FSD jump range?

Posted: Mon Aug 22, 2016 6:47 am
by uvelius
I have posted on the optimized RatSprinter RAsp (47/51ly) here.
Since Ratting means mostly playing in Open during Rescues, and optimizing means scaling down almost everything to D-grade or lower-calss A, I would like to know very much which engineer upgrades do NOT affect jump range negatively.
Especially:
    Dirty /Clean Drive Tuning to be able to run in normal space if required;
    Shield strengthening to get a bit more out of D-grade shields.

Thanks!

Re: Which engineer mods reduce FSD jump range?

Posted: Mon Aug 22, 2016 8:50 am
by Trinity Star
I didn't lose any jump range on the cutter or python with dirty drive tuning.

Re: Which engineer mods reduce FSD jump range?

Posted: Mon Aug 22, 2016 8:53 am
by smartroad
Anything that increases mass of a module would be my guess.

Re: Which engineer mods reduce FSD jump range?

Posted: Mon Aug 22, 2016 5:34 pm
by Xebeth
The sturdy mounts increase mass, as does anything called 'Shielded', other mods can throw up a random mass increase (or indeed decrease) as well.

Conversely, anything with 'Lightweight' in the title decreases mass and therefore increases jump range.

Re: Which engineer mods reduce FSD jump range?

Posted: Mon Aug 22, 2016 6:21 pm
by TorTorden
Depends on your mod and roll.
I assume this is pretty basic but anything that adds mass to your ship will reduce jumprange.

Re: Which engineer mods reduce FSD jump range?

Posted: Tue Aug 23, 2016 9:51 pm
by uvelius
I can confirm that Shield Strengthening right now ENHANCED my FSD range, got a good roll on Optimized Mass and it went up some 0.5 ly ... yay