Advice on a run of bad Type-7 interdictions?
Posted: Fri Aug 26, 2016 6:47 pm
I just had a frustrating evening of play and I thought I'd reach out and see if anyone had some suggestions as to how I might improve.
I'd really like to be able to afford some of the VIP passenger- and/or fighter-ready ships when the October release comes out (I know I'll probably be able to try them at 10% cost during the beta, but I'd like to have them for real too). Right now, my "net worth" (credit balance, minus insurance, plus value of my Lakon Type-7) is about 31 MCr, which leaves me about 35 MCr short of my prior goal, which was trading my Type-7 in for a Python. (My ship progression has been Sidewinder, Hauler, Adder, Keelback, Type-6, Asp Explorer, Type-7.)
So last night I found a little loop between a Coriolis station in a system on the edge of the Empire and a planetary base in the Federation. With my current loadout (Coriolis.io link), I can carry 208 tonnes, so I had a nice little loop that was netting me about 350 KCr profit per leg.
Then I noticed that the mission board had a few jobs that were between systems already in my loop and didn't require going out of my way for special cargo. I made a couple of runs with those jobs taking up part of my cargo space and boosted my profit up to over 600 KCr per leg -- very nice!
I got interdicted a lot, but I just did what I always do in the T7 -- submit right away, boost continuously until my FSD cools down, and jump back to supercruise. Never was a problem before--I got interdicted at least a dozen times without suffering any hull damage. But then, I got interdicted right near the planet that was one terminus of my run. My FSD was inhibited by a factor over 10, and I couldn't keep my shields from going down before cooldown completed. After I went shields down, the NPC got my hull to 0 in seconds and I heard that horrifying "Eject, eject, eject!"
Oh well, sh-- happens, and the NPC was rated "Deadly" in a Vulture, so I figured it was just bad luck. I paid my insurance and rematerialized at the Coriolis starport. Despite the lucrative past couple hours, I was now a few thousand credits behind where I'd started the evening. Depressing.
But as I still had several missions in progress, I needed to carry on, and figured a little shield buffing wouldn't hurt just in case. I replaced my D- and E-class shield boosters with two A's, a B, and a C, which was the most my power plant could drive without disabling modules (see (Coriolis.io link).
Then I went back to my route, and within an hour was back to making the evening profitable, when, on that very same planetary approach, I got interdicted. Hmm, targeting shows the NPC to be a Novice in a Cobra Mk IV--should be no problem. I was so sure of myself, in fact, that I didn't submit, I figured I had a good chance of evading the interdiction, and if I didn't, there was no way some Novice NPC in a Cobra was going to take me down, right?
Well, obviously I wouldn't be posting if that were right. I failed to evade and dropped into normal space just out of orbital cruise distance. I started boosting while I waited... and waited... for my FSD to cool down and spool up. Then, "Shields are down. Taking damage. Eject, eject, eject!"
I stared dumbfounded at the buyback screen. Almost six hours of game play negated by two stupid interdictions.
So what do you think?
Appreciate any thoughts from more experienced commanders—this play session was so frustrating that I can't bear the thought of repeating it.
I'd really like to be able to afford some of the VIP passenger- and/or fighter-ready ships when the October release comes out (I know I'll probably be able to try them at 10% cost during the beta, but I'd like to have them for real too). Right now, my "net worth" (credit balance, minus insurance, plus value of my Lakon Type-7) is about 31 MCr, which leaves me about 35 MCr short of my prior goal, which was trading my Type-7 in for a Python. (My ship progression has been Sidewinder, Hauler, Adder, Keelback, Type-6, Asp Explorer, Type-7.)
So last night I found a little loop between a Coriolis station in a system on the edge of the Empire and a planetary base in the Federation. With my current loadout (Coriolis.io link), I can carry 208 tonnes, so I had a nice little loop that was netting me about 350 KCr profit per leg.
Then I noticed that the mission board had a few jobs that were between systems already in my loop and didn't require going out of my way for special cargo. I made a couple of runs with those jobs taking up part of my cargo space and boosted my profit up to over 600 KCr per leg -- very nice!
I got interdicted a lot, but I just did what I always do in the T7 -- submit right away, boost continuously until my FSD cools down, and jump back to supercruise. Never was a problem before--I got interdicted at least a dozen times without suffering any hull damage. But then, I got interdicted right near the planet that was one terminus of my run. My FSD was inhibited by a factor over 10, and I couldn't keep my shields from going down before cooldown completed. After I went shields down, the NPC got my hull to 0 in seconds and I heard that horrifying "Eject, eject, eject!"
Oh well, sh-- happens, and the NPC was rated "Deadly" in a Vulture, so I figured it was just bad luck. I paid my insurance and rematerialized at the Coriolis starport. Despite the lucrative past couple hours, I was now a few thousand credits behind where I'd started the evening. Depressing.
But as I still had several missions in progress, I needed to carry on, and figured a little shield buffing wouldn't hurt just in case. I replaced my D- and E-class shield boosters with two A's, a B, and a C, which was the most my power plant could drive without disabling modules (see (Coriolis.io link).
Then I went back to my route, and within an hour was back to making the evening profitable, when, on that very same planetary approach, I got interdicted. Hmm, targeting shows the NPC to be a Novice in a Cobra Mk IV--should be no problem. I was so sure of myself, in fact, that I didn't submit, I figured I had a good chance of evading the interdiction, and if I didn't, there was no way some Novice NPC in a Cobra was going to take me down, right?
Well, obviously I wouldn't be posting if that were right. I failed to evade and dropped into normal space just out of orbital cruise distance. I started boosting while I waited... and waited... for my FSD to cool down and spool up. Then, "Shields are down. Taking damage. Eject, eject, eject!"
I stared dumbfounded at the buyback screen. Almost six hours of game play negated by two stupid interdictions.
So what do you think?
- Just go back to the Asp. It may carry half as much, but at least it can fight.
- Roll back the shield boosters. They increased my shield strength by ~40% (130 → 180 MJ), but at the expense of 13 seconds of shield recovery (0:49 → 1:02) and 26 seconds of recharge (1:04 → 1:30). I honestly don't think I had even the lesser timeframe between losing shields and hull destruction, but I could be mistaken.
- Don't automatically submit to interdictions, and make use of the Type-7's relatively fast yaw and pitch to try to evade—I was pretty good at evading in the Asp, maybe I just need practice.
- Fight! (What's a decent fighting loadout on a cargo-maximizing Type-7 look like, anyway?) I'm not bad at combat, generally; I've just never tried to fight in anything so unmaneuverable.
- Just skip the dirtside missions—the FSD slowdown makes them just too dangerous for a T7.
- That was just a bunch of bad luck there. Keep calm and carry on.
- Something else?
Appreciate any thoughts from more experienced commanders—this play session was so frustrating that I can't bear the thought of repeating it.