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Thoughts on my Cobra

Posted: Tue Sep 06, 2016 6:38 am
by agentGanja420
[Cobra MkIII]
M: 2D/G Beam Laser
M: 2D/G Cannon
S: 1E/G Beam Laser
S: 1E/G Cannon
U: 0I/T Point Defence
U: 0A Kill Warrant Scanner

BH: 1I Military Grade Composite
RB: 4C Power Plant
TM: 4E Thrusters
FH: 4B Frame Shift Drive
EC: 3B Life Support
PC: 3A Power Distributor
SS: 3C Sensors
FS: 4C Fuel Tank (Capacity: 16)

4: 4C Bi-Weave Shield Generator
4: 4E Hull Reinforcement Package
4: 4E Hull Reinforcement Package
2: 2D Hull Reinforcement Package
2: 1D Intermediate Discovery Scanner
2: 2D Fuel Scoop
---
Shield: 99.59 MJ
Power : 8.34 MW retracted (64%)
14.23 MW deployed (109%)
13.00 MW available
Cargo : 0 T
Fuel : 16 T
Mass : 349.8 T empty
365.8 T full
Range : 13.21 LY unladen
13.21 LY laden
Price : 4,569,250 CR
Re-Buy: 228,463 CR @ 95% insurance


This is roughly the set up i have now. Going from memory

I am a going for a combat oriented ship for the time being slowly upgrading investing My money as I go

I have only been playing for less than a week but I am pretty happy with my ship so far I can take down most things that come my way and if not I will boost for days then super cruise to safety plus the Armor helps till then

Any pointers or tips would be greatly appreciated or do I seem to be on the right track I am pretty poor right now as I spend a lot on upgrades now, i was considering a new ship but I may hold off till I can better afford it

Generally I fly in behind then unleash hell if they are bigger I may wait for a npc to take the first shot



I now have a Vulture and I was thinking for just pure combat no frills loadout due to power management issues this isn't an easy decision but munauvrability and some heavy guns are my strong points so I am trying to build on that

{
"$schema": "http://cdn.coriolis.io/schemas/ship-loadout/3.json#",
"name": "Dillans Vulture",
"ship": "Vulture",
"references": [
{
"name": "Coriolis.io",
"url": "https://coriolis.io/outfit/vulture/0patfF3lbdkshf30v0v0n03--2dB3276a24.AwRj4zyA.AwhMuBGFgZlmIAsSg===?bn=Dillans%20Vulture",
"code": "0patfF3lbdkshf30v0v0n03--2dB3276a24.AwRj4zyA.AwhMuBGFgZlmIAsSg===",
"shipId": "vulture"
}
],
"components": {
"standard": {
"bulkheads": "Lightweight Alloy",
"cargoHatch": {
"enabled": false,
"priority": 1
},
"powerPlant": {
"class": 4,
"rating": "A",
"enabled": true,
"priority": 1
},
"thrusters": {
"class": 5,
"rating": "A",
"enabled": true,
"priority": 1
},
"frameShiftDrive": {
"class": 2,
"rating": "D",
"enabled": true,
"priority": 3
},
"lifeSupport": {
"class": 3,
"rating": "B",
"enabled": true,
"priority": 3
},
"powerDistributor": {
"class": 5,
"rating": "A",
"enabled": true,
"priority": 1
},
"sensors": {
"class": 4,
"rating": "C",
"enabled": true,
"priority": 2
},
"fuelTank": {
"class": 3,
"rating": "C",
"enabled": true,
"priority": 1
}
},
"hardpoints": [
{
"class": 3,
"rating": "C",
"enabled": true,
"priority": 1,
"group": "Beam Laser",
"mount": "Gimballed"
},
{
"class": 3,
"rating": "C",
"enabled": true,
"priority": 1,
"group": "Beam Laser",
"mount": "Gimballed"
}
],
"utility": [
{
"class": 0,
"rating": "E",
"enabled": true,
"priority": 4,
"group": "Kill Warrant Scanner"
},
{
"class": 0,
"rating": "I",
"enabled": true,
"priority": 4,
"group": "Countermeasure",
"name": "Point Defence"
},
null,
null
],
"internal": [
{
"class": 5,
"rating": "D",
"enabled": true,
"priority": 1,
"group": "Hull Reinforcement Package"
},
{
"class": 4,
"rating": "C",
"enabled": true,
"priority": 1,
"group": "Bi-Weave Shield Generator"
},
{
"class": 2,
"rating": "D",
"enabled": true,
"priority": 1,
"group": "Hull Reinforcement Package"
},
{
"class": 1,
"rating": "E",
"enabled": true,
"priority": 5,
"group": "Frame Shift Drive Interdictor"
},
{
"class": 1,
"rating": "E",
"enabled": true,
"priority": 5,
"group": "Docking Computer",
"name": "Standard Docking Computer"
}
]
},
"stats": {
"class": 1,
"hullCost": 4689640,
"speed": 210,
"boost": 340,
"boostEnergy": 17,
"agility": 9,
"baseShieldStrength": 240,
"baseArmour": 288,
"hullMass": 230,
"masslock": 10,
"pipSpeed": 0.02,
"moduleCostMultiplier": 1,
"fuelCapacity": 8,
"cargoCapacity": 0,
"ladenMass": 367.1,
"armourAdded": 580,
"armourMultiplier": 1,
"shieldMultiplier": 1,
"totalCost": 18387500,
"unladenMass": 359.1,
"totalDps": 8,
"armour": 868,
"powerAvailable": 15.6,
"powerRetracted": 10.89,
"powerDeployed": 14.65,
"unladenRange": 1.16,
"fullTankRange": 1.14,
"ladenRange": 1.14,
"unladenFastestRange": 15.63,
"ladenFastestRange": 15.63,
"maxJumpCount": 14,
"shieldStrength": 257.64,
"topSpeed": 243.84,
"topBoost": 394.78
}
}

Is this the right way to go?
I figure the harder I am to hit the less I need to worry about shields, at the same time I figure a bit of Armor is not a bad idea tho at the same time it affects speed and turning and ultimately works against what I am trying to go for in a loadout so I don't know

Any thoughts or advice would be much appreciated

Re: Thoughts on my Cobra

Posted: Tue Sep 06, 2016 9:27 am
by TorTorden
Personally I would have swapped some bulkheads for a buggy and some cargo, but that's me.
Random surface recovery missions can be both lucrative and interesting.
(if you have horizons that is)
And dropping the heavy bulkheads should also help with handling, but you have some thin shields so, yea definitely understand why you would have them.

I would honestly say you probably are on the right track, just keep experimenting and upgrading as you can and feel like, once you hit 15 mil in assets you could try upgrading to a Vulture if you solely wanted to focus on combat.

Re: Thoughts on my Cobra

Posted: Tue Sep 06, 2016 11:53 am
by de Carabas
I always tend to have symetrical load-outs so I would have medium gimballed beams and then the small gimballed multi-cannons (as the multi's are much more satisfying due to the higher hit rate). Personal preference would also be to forget the hull reinforcements and beef up the shields.

Re: Thoughts on my Cobra

Posted: Tue Sep 06, 2016 4:05 pm
by agentGanja420
Thank you for the feedback I will look into your suggestions and see how it feels, much appreciated :)

Sent from my D6503 using Tapatalk

Re: Thoughts on my Cobra

Posted: Wed Sep 07, 2016 3:16 am
by Falcon_D
Hello,
To me the Cobra's greatest strength is it's speed. So it you don't have the cash at the moment I would recommend swapping the Mil grade armour, for A grade thruster and A grade Power plant.
If you are not into PvP then I would also recommend ditching the B grade life support for a D grade.

Have fun, fly safe. o7