CH Throttle Pro - Modes

Community Support for the machines running the game
User avatar
Flip
Dangerous
Dangerous
Posts: 3342
Joined: Fri Sep 19, 2014 12:00 pm
CMDR: Flip Martin
CMDR_Platform: None Specified
Contact:

Re: CH Throttle Pro - Modes

Postby Flip » Sun Feb 14, 2016 9:35 pm

Why do they say 3 axis on their product descriptions? What’s the 3rd one?
Image
We demand rigidly defined areas of doubt and uncertainty! ―Douglas Adams

TorTorden
Deadly
Deadly
Posts: 4021
Joined: Mon Jun 01, 2015 11:13 am
CMDR: TorTorden
CMDR_Platform: None Specified
Contact:

Re: CH Throttle Pro - Modes

Postby TorTorden » Sun Feb 14, 2016 10:03 pm

Flip wrote:Why do they say 3 axis on their product descriptions? What’s the 3rd one?


There's a low class "throttle" style slider on the left of the base that is technically a third axis but I haven't found anything its good for yet.

As for analog thrusters, I don't know what Mobius was talking about. But I have tried a few "mice" replacement nipples or what not and those just plain sucked, even the stick on the g13 was useless.

But the thumb stick on the ch pro throttle actually works I certainly don't have any problems with it.
Only reason I could see for using the software to merge the controllers into a single device is if the game can't recognize then all.

So far not run into that problem with ED and that's with ch pro setup (pedals,stick and throttle), g13 stick (currently not in use) and the headtracker registering as a v-joy device.

And yes since the mode indicators are hardwired for three separate modes and cycle through these regardless of software settings it gets a bit weird perhaps.
Image

Hey I'm Thor -
People call me Bob.

Rule 1: Pillage. Then burn.
Rule 2: No such thing as overkill, as long as there are reloads.

User avatar
Flip
Dangerous
Dangerous
Posts: 3342
Joined: Fri Sep 19, 2014 12:00 pm
CMDR: Flip Martin
CMDR_Platform: None Specified
Contact:

Re: CH Throttle Pro - Modes

Postby Flip » Sun Feb 14, 2016 11:43 pm

TorTorden wrote:
Flip wrote:Why do they say 3 axis on their product descriptions? What’s the 3rd one?


There's a low class "throttle" style slider on the left of the base that is technically a third axis but I haven't found anything its good for yet.


Ah, I see, thank you. Shame these and the Thrusmaster don’t have the twist!
Image
We demand rigidly defined areas of doubt and uncertainty! ―Douglas Adams

TorTorden
Deadly
Deadly
Posts: 4021
Joined: Mon Jun 01, 2015 11:13 am
CMDR: TorTorden
CMDR_Platform: None Specified
Contact:

Re: CH Throttle Pro - Modes

Postby TorTorden » Sun Feb 14, 2016 11:44 pm

Flip wrote:
TorTorden wrote:
Flip wrote:Why do they say 3 axis on their product descriptions? What’s the 3rd one?


There's a low class "throttle" style slider on the left of the base that is technically a third axis but I haven't found anything its good for yet.


Ah, I see, thank you. Shame these and the Thrusmaster don’t have the twist!


It's really not. Prompted me to get the pedals and that works a lot better hehe .
Image

Hey I'm Thor -
People call me Bob.

Rule 1: Pillage. Then burn.
Rule 2: No such thing as overkill, as long as there are reloads.

User avatar
Flip
Dangerous
Dangerous
Posts: 3342
Joined: Fri Sep 19, 2014 12:00 pm
CMDR: Flip Martin
CMDR_Platform: None Specified
Contact:

Re: CH Throttle Pro - Modes

Postby Flip » Sun Feb 14, 2016 11:48 pm

I don’t want to use pedals. Having both my hands stuck on controls is enough.
Image
We demand rigidly defined areas of doubt and uncertainty! ―Douglas Adams

User avatar
Roger Wilco Jr
Master
Master
Posts: 1811
Joined: Sat Nov 22, 2014 3:52 pm
CMDR: Roger Wilco Jr.
CMDR_Platform: None Specified
Contact:

Re: CH Throttle Pro - Modes

Postby Roger Wilco Jr » Mon Feb 15, 2016 12:08 am

TorTorden wrote:As for analog thrusters, I don't know what Mobius was talking about.

You can read it for yourself. I assume it's our Mobius - about 3/4 of the way down. I'm still curious to try it in combat. Though it doesn't seem required for PVE, it may make a difference in PVP.
It's time to give this another go.

TorTorden
Deadly
Deadly
Posts: 4021
Joined: Mon Jun 01, 2015 11:13 am
CMDR: TorTorden
CMDR_Platform: None Specified
Contact:

Re: CH Throttle Pro - Modes

Postby TorTorden » Mon Feb 15, 2016 12:24 am

Roger Wilco Jr wrote:
TorTorden wrote:As for analog thrusters, I don't know what Mobius was talking about.

You can read it for yourself. I assume it's our Mobius - about 3/4 of the way down. I'm still curious to try it in combat. Though it doesn't seem required for PVE, it may make a difference in PVP.


I'm guessing it's this bit.
In fact thruster control with the mini stick is a poor idea. Not only because the thrusters do not respond with maximum thrust until you reach the end of the stick travel, but because it is difficult to use just one axis, without triggering another at the same time.

This is bullshit and quite possibly coloured from the many many ministicks that doesn't work, a common problem is they never fully give 100% and that would be a issue I could agree with.
Again the stick on the ch pro throttle is the exception to the rule and only one of these I consider as working as intended.

A little drift up or down is.
A: what deadzones are for and the same can be said for pitch and roll on any joystick.
B: honestly not an issue.
Anyhoo, now that I have made friends with the eyetracker I could easily switch my 8 way pov hat as additional, binary thrusters.
Image

Hey I'm Thor -
People call me Bob.

Rule 1: Pillage. Then burn.
Rule 2: No such thing as overkill, as long as there are reloads.

User avatar
Hrdina
Expert
Expert
Posts: 316
Joined: Tue Mar 17, 2015 5:27 am
CMDR: Hrdina
CMDR_Platform: PC-MAC
Contact:

Re: CH Throttle Pro - Modes

Postby Hrdina » Mon Feb 15, 2016 12:28 am

Roger Wilco Jr wrote:
Nethaufer wrote:
Hrdina wrote:*snip*

How old is that HOTAS? Looks pretty old just at a glance.

I got my first CH sticks & throttle over 25 years ago (iirc). About that time they came out with the Pro Throttle and Combat and Fighter Sticks. The only changes since then have been switching from gameport to USB and add modes (afaik). I don't know what I did with my old ones when I stopped playing games, but CH would have upgraded them for free and I'm sure they would still be going strong.

I bought my CH Pro Pedals and Flight Yoke back in 2001. I was heavily into MS FS at the time.

I bought the CH Pro Throttle & FighterStick in 2005, for (IIRC) IL-2 Sturmovik.

Other than one minor issue with the yoke (which CH quickly fixed!) I have had no problems at all with this gear. I can't recommend it highly enough.

Roger Wilco Jr wrote:
Flip wrote:Do CH sticks have the twist axis for rudder?

Sadly, no.

To me that's a good thing. I hate using twist rudder and look at it as something else that can break.

TorTorden wrote:
Flip wrote:Why do they say 3 axis on their product descriptions? What’s the 3rd one?


There's a low class "throttle" style slider on the left of the base that is technically a third axis but I haven't found anything its good for yet.

I have given some thought about making this an axis for scanner resolution, but have not tried it yet. The ED control bindings allow you to assign an axis to that.

TorTorden wrote:But the thumb stick on the ch pro throttle actually works I certainly don't have any problems with it.
Only reason I could see for using the software to merge the controllers into a single device is if the game can't recognize then all.

Maybe it is because I have always done it that way, but I find it really convenient to merge my 3 pieces of kit into a single item. I like the CH Control Manager software, and it allows me to play around with my button mappings without changing much within ED itself. As long as I have keys bound to each ED command I want to use, I just have to use CH CM to change which keys each button emits.
Jameson & Son are my copilots
Image

User avatar
Hrdina
Expert
Expert
Posts: 316
Joined: Tue Mar 17, 2015 5:27 am
CMDR: Hrdina
CMDR_Platform: PC-MAC
Contact:

Re: CH Throttle Pro - Modes

Postby Hrdina » Mon Feb 15, 2016 12:29 am

Flip wrote:I don’t want to use pedals. Having both my hands stuck on controls is enough.

I only use the pedals in combat. For other situations, I have L/R yaw mapped to the 4-way button on the left side of the stick. I have forward/reverse thrust mapped to that same 4-way switch. I use that a lot during landing, and also use the reverse thrust button a lot during combat.
Jameson & Son are my copilots
Image

TorTorden
Deadly
Deadly
Posts: 4021
Joined: Mon Jun 01, 2015 11:13 am
CMDR: TorTorden
CMDR_Platform: None Specified
Contact:

Re: CH Throttle Pro - Modes

Postby TorTorden » Mon Feb 15, 2016 12:55 am

Hrdina wrote:I have given some thought about making this an axis for scanner resolution, but have not tried it yet. The ED control bindings allow you to assign an axis to that.

That's a good idea, I will have to try that.
TorTorden wrote:But the thumb stick on the ch pro throttle actually works I certainly don't have any problems with it.
Only reason I could see for using the software to merge the controllers into a single device is if the game can't recognize them all.

Hrdina wrote:
Maybe it is because I have always done it that way, but I find it really convenient to merge my 3 pieces of kit into a single item. I like the CH Control Manager software, and it allows me to play around with my button mappings without changing much within ED itself. As long as I have keys bound to each ED command I want to use, I just have to use CH CM to change which keys each button emits.


Could very well be, and I'm fairly new to these since I only got my set last summer :P

And for ED (and that's pretty much the only game I use them for) since I pretty much have only needed the CH software to calibrate I haven't dived in all that much into the possibilities, of mapping in the software although I do have to say I like what I see.
And ED isn't really that complicated, binding a few double buttons as "shift keys" gives you pretty much everything you need, since ED also let's you double bind for a lot of functions.
Take for instance my power management keys, when I open a panel menu, that 4-way hat becomes up\down, left\right respectively.

It might look like something from the early days of windows xp, but who cares it works and unlike other control software like *cough*^logitech*cough* it doesn't bother with flashy, that's good since flashy = crashy in my experience.

I also suspect the only thing we actually can agree on in regards to setup's with CH gear is that there will be as many of them as there are people using the controllers and I honestly think that's a good thing.
Image

Hey I'm Thor -
People call me Bob.

Rule 1: Pillage. Then burn.
Rule 2: No such thing as overkill, as long as there are reloads.


Return to “Hardware and Technical”

Who is online

Users browsing this forum: No registered users and 3 guests

i