Key Bindings - program needs improvement

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Roger Wilco Jr
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Key Bindings - program needs improvement

Postby Roger Wilco Jr » Tue Dec 08, 2015 4:34 am

Yeah, I'm getting old and can't remember all my custom key binds. :roll:

FD really could have done a better job with the program. The long list is a pain, but I can live with that. What is really annoying is that they don't identify what input device goes with what button press. Not a problem if you only have one joystick, and I believe they identify all the mouse buttons as such. But if you have a second joystick, or a throttle, it gets a little confusing with you have two button 5s assigned to different actions. If they would just say Joystick 1 Button 5 and Joystick 2 Button 5, or better to recognize the throttle and say Throttle 1 Button 5 instead. But to make things worse, unless I missed it, is you can't test your buttons in a test mode. So if I see button 18 is assigned to Wingman Navlock, and I can't remember which button is 18, I only have two options. Either lookup the button locations online, or just guess and press the button I think it is (in the controls screen). If I guessed correctly, no harm. If not, whatever button I pressed gets reassigned and 18 is freed up for something else. Then I have to figure out what the old button did so I can change things back. I suppose I could also experiment in-game, assuming I could another commander.

It would be nice to have a test mode where you could press any button and the program would highlight the action, along with better labels. Does anyone know of a program that would do this for the Elite Dangerous key bindings? If not, does anyone else think this would be a useful app and are there any programmers interested in doing it? Assuming reading the joystick button presses is easy, I bet it would fairly straight forward to compare that to the key bindings file and display the related action. I know some people like doing stuff like that as a hobby and it could be a useful tool.

Or am I the only one that can't remember his old custom key binds that he rarely uses? :?
It's time to give this another go.

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Re: Key Bindings - program needs improvement

Postby LionWalker » Tue Dec 08, 2015 7:00 am

Roger, I am with you all the way :)
What I do to help my brain is using a (printed) template like this, that incluse the button numbers:

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Re: Key Bindings - program needs improvement

Postby JohnLuke » Tue Dec 08, 2015 10:12 am

I have a printed template, similar to the one that Lionwalker posted. My commonly used buttons are burned into memory, but I keep the template close by when playing, for those rarely used buttons (like silent running, in my case).
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Re: Key Bindings - program needs improvement

Postby de Carabas » Tue Dec 08, 2015 10:22 am

I remember posting that when the game moved from beta to release last year one of the changes was surely going to be a tabbed dialogue for the bindings so that it would at least be easier to navigate.... A year later and a good few more controls added and I'm getting lost too.
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Re: Key Bindings - program needs improvement

Postby Walter » Tue Dec 08, 2015 11:51 am

I have a Javascript program that will decode your bindings file and display it as a list on a web page for printing out. It will also do a VoiceAttack command file. Not much help if you can't locate the buttons and it only works in Firefox, but you're welcome to a copy if you don't mind rough and ready.
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Re: Key Bindings - program needs improvement

Postby de Carabas » Tue Dec 08, 2015 12:37 pm

Walter wrote:I have a Javascript program that will decode your bindings file and display it as a list on a web page for printing out. It will also do a VoiceAttack command file. Not much help if you can't locate the buttons and it only works in Firefox, but you're welcome to a copy if you don't mind rough and ready.



Yes please!

I had a look at creating something in .net to grab the settings and maybe an easier front end to updating the bindings file but never really put much effort into it. Perhaps your logic with inspire me...
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Re: Key Bindings - program needs improvement

Postby LionOfNarnia » Tue Dec 08, 2015 1:17 pm

I think that anyone who creates a sane & user-friendly app for creating bindings files will be able to drink for free in RifRafs for a LONG time to come ;)

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Re: Key Bindings - program needs improvement

Postby Loriath » Tue Dec 08, 2015 1:36 pm

Walter wrote:I have a Javascript program that will decode your bindings file and display it as a list on a web page for printing out. It will also do a VoiceAttack command file. Not much help if you can't locate the buttons and it only works in Firefox, but you're welcome to a copy if you don't mind rough and ready.


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Re: Key Bindings - program needs improvement

Postby de Carabas » Tue Dec 08, 2015 2:28 pm

Was looking for someone's custom.binds file to test Walter's code and found this - http://troynt.github.io/elite_dangerous ... reference/
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Re: Key Bindings - program needs improvement

Postby Roger Wilco Jr » Tue Dec 08, 2015 2:31 pm

Walter wrote:I have a Javascript program that will decode your bindings file and display it as a list on a web page for printing out. It will also do a VoiceAttack command file. Not much help if you can't locate the buttons and it only works in Firefox, but you're welcome to a copy if you don't mind rough and ready.

Yes, I think that would help. I could combine that with printed layouts and fill them in a lot easier than trying to find all the settings in the controls screen. I'm just curious if it can differentiate between multiple devices? If not, if it lists doubles for buttons it's not much of a problem to figure out which ones go with which device. I'm also going to seriously look into using VA before VR become a Viable Reality. ;)

Thanks.
It's time to give this another go.


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