Deadeye313 wrote:TorTorden wrote:Deadeye313 wrote:VR is incredible in the game. Like it was built specifically for the oculus and Vive. The Oculus, which I have, is incredibly responsive; to the point where as fast as I move my head to look at a menu on my left or right, is how fast the headset responds. It will not be less efficient to look at the menus with VR, at least in the cockpit, because it's practially 100% efficient.
if there is one thing lacking, using the mouse is pretty awkward with the oculus, especially on the galaxy map so you have to learn to use hat switches to manipulate the map and sometimes the menus. An X52 is very, very recommended. The game was built for it.
Then menus aren't what I'm concerned with. I have freed those from the look at function and have a dedicated hat for them all (I have 72 mapable buttons on my Hotas so plenty to spare). In other words they neither lock my head look nor do the screens pop up or go away when I dont.
No what I meant is the more extreme angles for target tracking, I now easily go to the extremes of what the game let's me..
And quite honestly I'm not as limber as our in game character.
I physically can't look that far up or too the sides without possibly incurring some injury or pulling a muscle...
I should probably start stretching exercises now before I even have it...
The target tracking is more a thing with being like a real life fighter pilot tracking a target. In reality, about 90% of the time, I use the radar and just look slightly up and down except maybe during docking where being able to look at the station while flying toward the door really helps. So you can get away with not having to look up much. Down is rarely needed/useful except for the few ships with a glass floor like type 6 has a half bubble-like glass cockpit.
Looking left to right is a bit more important in that you need to look left or right to look at the side menus. You don't have to go as far as chin on shoulder but it would help.
The alternative is just swivel your whole chair and the oculus should take that as moving your head left/right.
Most of the time, even in VR, you'll be looking ahead just like you look ahead in a car and just glance at gauges; and a swivel chair should be able to handle the side menus fine.
Yeah that's what I'm planning to do as well.
Besides it's not like I have any range of motion limits, I'm just not as limber as I used to be on the account of not being twelve physically anymore (just mentally).
Heck I used to be able to put my ankles behind my ears..
I don't think any combat pilot visibly tracks targets during a dog fight but that's besides the issue.
Oh, and it's in the mail...
ITS IN THE MAIL !