Is there an idiots guide to Engineers?

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de Carabas
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Is there an idiots guide to Engineers?

Postby de Carabas » Wed Sep 07, 2016 8:52 am

As per the title, has anyone come across a post/site that very simply describes the various engineered enhancements in plain language?
e.g.
Dirty Drive tuning increases ship speed and maneuverability at the expense of heat produced and power used.
Longe Range weapon increases the effective range but reduces the damage caused and takes more power.

I keep looing at the recipes and having mind burps. Maybe I'm old.
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Re: Is there an idiots guide to Engineers?

Postby BaseKillerWolf » Wed Sep 07, 2016 2:14 pm

I haven't seen one as of yet, though I have been using INARA and figuring general outcomes from low to mid grade upgrades:

Armor, Shield Boosters and HRPs
(Replace 'hull' with 'shields' in the case of the shield boosters)

Blast resistance: Decreases hull damage VS Explosives (missiles, torpedos, mines), increases damage VS Thermal AND Kinetic (Lasers, multis, cannons, etc)
Thermal resistance: Decreases hull damage VS Thermal, increases damage VS Kinetic and Explosive
Kinetic resistance: Decreases hull damage VS Kinetic, increases damage VS Thermal and Explosive
Heavy Duty: Increases hull integrity (lets you take more damage before you explode) and resistances, but adds more mass
Lightweight Armor: Decreases mass and increases resistances, but decreases hull integrity

Weapons

Lightweight Mounts: Decreases weapon mass in exchange for decreased integrity and weapon damage
Sturdy Mounts: Increased weapon Integrity in exchange for increased mass
Long Range/Focused Weapon: Increases range in exchange for less damage, higher power and distributor draw
Short Range Weapon: Decreases weapon range, increases damage and distributor draw
Efficient Weapon: Reduces Thermal Load and Power/Distributor Draw, Increases damage, but decreases Damage Per Second
High Capacity Magazine: Bigger clip size, increased mass
Rapid Fire: Shoot faster, increases DPS, but decreases damage and induces jitter (accuracy loss)

Power Distributor

Armored: Increased integrity for increased mass
Charge Enhanced: Capacity reduced for all distribution pools, though charge speed is increased
High Capacity: Capacity increased for all distribution pools, though charge speed is reduced
Weapon/System/Engine Focused: Capacity AND charge rate increased for respective pool, decreased capacity and charge rate in other pools (i.e. Engine Focused will increase capacity and charge rate for ENG, but SYS and WEP's capacity/charge rate will decrease)

Power Plant
Armored: Increased integrity, increased mass, Heat Efficiency is a coin flip (equal chances of going up or down)
Overcharged: Increased Power Capacity at the cost of running hotter and less integrity
Low emissions: Better heat efficiency (runs colder), lower integrity and power capacity

SCBs

Rapid Charge: Warms up faster (the time between when you fire an SCB and when it starts to replenish shields), but takes longer to deliver shield replenishment
Specialized: Less heat in exchange for higher power draw

Shield Generator

Enhanced, Low Power: Reduces power consumption, lowers mass, but weakens shields (Note: this recipe plays with your Optimal Mass and Optimal Strength for your shield generator. Your results may vary when it comes to overall shield strength)
Reinforced: Increases shield strength and resistances, but slower regeneration times

Thrusters

Dirty Drive: Go faster, but at the cost of higher power consumption and higher thermal loads
Clean Drive: Go faster (not as much as dirty though), runs cooler, but uses more power
Strengthening: Better integrity, runs cooler, but heavier

FSD

Faster Boot: Charges FSD faster, but runs hotter, takes more power, and is weaker
Increased range: FSD jump range increased, but is heavier, takes more power and is weaker
Shielded: Better integrity, runs cooler, but is heavier and reduces jump range

Hope it all helps :)
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Re: Is there an idiots guide to Engineers?

Postby de Carabas » Wed Sep 07, 2016 2:21 pm

Perfect! Thanks BaseKillerWolf.
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Re: Is there an idiots guide to Engineers?

Postby Darwin » Wed Sep 07, 2016 4:43 pm

de Carabas wrote:As per the title, has anyone come across a post/site that very simply describes the various engineered enhancements in plain language?


Judy and Beumer from the Mobius discord channel posted their guide:

https://docs.google.com/document/d/1oE1 ... DPQjTNeh7E

I use the information on Inara mostly for engineers and mods

http://inara.cz/galaxy-blueprints
“Real stupidity beats artificial intelligence every time”
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Re: Is there an idiots guide to Engineers?

Postby de Carabas » Thu Sep 08, 2016 12:51 pm

Darwin wrote:
Judy and Beumer from the Mobius discord channel posted their guide:
https://docs.google.com/document/d/1oE1 ... DPQjTNeh7E

An interesting read, thanks. It's a very combat focused guide. It would be interesting to compare it with one written from an explorer's point of view for example.

Darwin wrote:I use the information on Inara mostly for engineers and mods

http://inara.cz/galaxy-blueprints

Yes, that's what I've been looking at. It's very good for the 'how' to make them but not so good for the 'what' or 'why' in a few cases. This isn't a fault of Inara at all, just the availability of information.
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