thebs wrote:Well, I've upgraded to Class 6A Shields w/Level 4 improvements. With the four (4) Shield Booster 0A w/Level 3 improvements, I'm now at nearly 1,700MJ.
I also crafted some Level 4 Mine Racks for both my 2x Class 1 and my 1x Class 2, improving my quantity significantly. I also rolled a Shield Breaker quirk for my Class 2, which is instigating a troublesome scenario.
I have to roll my Anaconda to throw off my Class 2 mine. If I time it wrong, I hit myself. I didn't mind it as much when it was just a normal mine, and I'd fail to roll perfectly in 1 or 2 cases, of kicking out 20-30. But now, it's hurting my Shield Generator when I do.
In one case, my Shield Generator only had 8%. Yikes! I mean, I'm at 2 full rings, and a partial 3rd, but I hit myself twice, and I was down to 8% or so. In another case of combat (after repairing), it was 25% after a pair hit.
It's almost not worth the quirk. Just cannot seem to have any Class 2 mine launcher on the Anaconda.
After managing to always get 1-2 mines to hit myself, and damage my Shield Generator anywhere from 79% health down to that prior 11%, I finally dropped my Class 2 Mine Launcher with/Level 3 Racks + Shield Breaker quirk. It just wasn't worth it.
Now I have to hope I get the quirk again on my remaining, two (2) Class 1 Mine Launchers. I really love that quirk. All it took was 3-5 mines to guarantee the enemy wouldn't be able to bring his shields back up.
But with my own shields approaching almost 2,000MJ, it's not worth accidentally bringing my own down.