

Mouse wrote:I will have to look again as I didn't see a range just a mass increase


TorTorden wrote:Mouse wrote:I will have to look again as I didn't see a range just a mass increase
Range is a function of ships mass, fsd's optimal mass and maximum amount of fuel it can take.
So when you see the mod increases both your modules optimal mass rating and max fuel consumption your range goes up as well.
But It all remains theoretical until you apply the mod and can see jump range in outfitting (or functions panel or galaxy map) oddly enough since the resources have been expended already.
And there is no further resource cost to apply a mod after generation. So if you absolutely need to have it boiled down to a single metric you can apply whatever result you have and qiuck enough check the right hand functions panel.

Mouse wrote:TorTorden wrote:Mouse wrote:I will have to look again as I didn't see a range just a mass increase
Range is a function of ships mass, fsd's optimal mass and maximum amount of fuel it can take.
So when you see the mod increases both your modules optimal mass rating and max fuel consumption your range goes up as well.
But It all remains theoretical until you apply the mod and can see jump range in outfitting (or functions panel or galaxy map) oddly enough since the resources have been expended already.
And there is no further resource cost to apply a mod after generation. So if you absolutely need to have it boiled down to a single metric you can apply whatever result you have and qiuck enough check the right hand functions panel.
I knew about mass and fuel, but I was talking about before you even accepted her offer. Like when you are in Outfitting and browsing FSD's and can see what changes. Sadly I didint' get to log into ED tonight so I will have to mess with it tomorrow..and bring her more fish


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