Postby stummies » Fri Jun 12, 2015 11:54 am
Last night in the Fusang system (med sec) I had some really good luck. First attempt at a high intensity RES was nothing but dangerous and deadly small ships, while not what I was looking for I still stayed for a while since it was fun fighting these ships. Reset after 30 min to see if I could get big ships to spawn, and boy did I. Next spawn was nothing but clippers, dropships, pythons, and vultures, all were harmless or close so they were pushovers (much easier to kill than a deadly viper) but there were at times 5 or 6 big ships all spawned at the same time. Made about 2 million in about 1 1/2 hours though it could have easily been more. Spawns definitely work differently now, periods of low activity followed by huge waves of ships to fend off.
I honestly think this makes a lot of sense, from a gaming perspective. Mining should be better in high-res, but runs risk, and a miner would benefit from playing with others, even if just sticking close to player BH so they can mine. They need stuff like this to encourage team play and multiplayer, I feel like the game focuses too heavily on solo play, making sure everything can be done by a single player... if they are going to have multiplayer they should make content that encourages it.
Both instances were fun, was a nice change from the garbage I've been getting. No idea if it was just luck or the changes but if this is what they're supposed to be like then I'm looking forward to them working correctly as it's going to be much better than before. I don't need anaconda's to spawn, though if they would I wouldn't mind... as long as it's fun and makes me a decent amount of money I'm happy.
