Postby Feldspar » Tue Jul 14, 2015 5:55 pm
If you are only going 1k LY then you'll want your advanced discovery scanner, your detailed surface scanner and a fuel scoop, the bigger, the better, anything else is luxury.
The only utility hardpoint items worth considering are heat sinks, I personally think they are a waste of time but others swear by them.
Repair units can be useful if you have a habit of colliding with stuff, I'm considering adding one, but I went 60,000 LY without needing to use one, at least they don't weigh anything.
I take a small shield, but don't think I used it last time, although it has saved my bacon in the past. Weapons are a waste, just run away.
Looking at your build there are a number of things I would do, first replace your power plant with a lower class A rated unit, you should be fine on an 3A, possible manage a 2A, this gets you more range and A rating is better for heat, so you can scoop better. Consider dropping sizes on your thrusters and power distributor, for range purposes. Loose the extra fuel tank, I can go 600 LY on economical jumps, or 5 max range jumps on the standard fuel tank, if you can't find a scoopable star in this range you are either somewhere very scary or just not doing something right; you're just adding huge amounts of weight with it.
Over all, it really depends on you, going 1000 LY can be done in pretty much any ship and you don't need to min/max to any extreme. Take your ship out and see if you want more (or less), range isn't everything unless you are going places with few stars or want to cross distance as quick as possible.