Elite: Dangerous at E3: Xbox exclusives and Q&A with David Braben

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Elite: Dangerous at E3: Xbox exclusives and Q&A with David Braben

Postby Wolf » Wed Jun 17, 2015 1:44 pm

There is a very promising Q&A with David Braben on Ars Technica.

David talks about the Xbox version, confirms yet again more extensions and most importantly: The Thargoids.

http://arstechnica.com/gaming/2015/06/e ... id-braben/
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Re: Elite: Dangerous at E3: Xbox exclusives and Q&A with David Braben

Postby Wolf » Wed Jun 17, 2015 2:31 pm

My favorite part:
I pointed out that there’s frequent contention online about the “right” way to play, be it casual or hard-core, and Braben agreed. “But there shouldn’t be a ‘right’ way,” he said. “You should do what makes you excited. I don’t want there to be a ‘right’ way, because then you’re not necessarily playing the way you want to play. And people have come up with lots of suggestions, some of them very constructive and sensible, and we do listen, and people hopefully have seen that we’ve changed things and adjusted things, but not in a way—we hope!—to upset people. We’re doing it to make the game better!”

We then ran down sort of a grab-bag of other questions. More ship decorations are coming, but there’s no word yet on custom paint jobs or decals—nor is there any word yet on being able to name your ship. There are no changes planned to separate solo and online saves, and players will continue to inhabit the same shared galaxy whether they’re in solo or multiplayer—again, continuing with Braben’s contention that there’s no ‘right’ way to play.


Thank you, David! I needed that. :)
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Re: Elite: Dangerous at E3: Xbox exclusives and Q&A with David Braben

Postby Xebeth » Wed Jun 17, 2015 6:07 pm

Wolf wrote:My favorite part:
I pointed out that there’s frequent contention online about the “right” way to play, be it casual or hard-core, and Braben agreed. “But there shouldn’t be a ‘right’ way,” he said. “You should do what makes you excited. I don’t want there to be a ‘right’ way, because then you’re not necessarily playing the way you want to play. And people have come up with lots of suggestions, some of them very constructive and sensible, and we do listen, and people hopefully have seen that we’ve changed things and adjusted things, but not in a way—we hope!—to upset people. We’re doing it to make the game better!”

We then ran down sort of a grab-bag of other questions. More ship decorations are coming, but there’s no word yet on custom paint jobs or decals—nor is there any word yet on being able to name your ship. There are no changes planned to separate solo and online saves, and players will continue to inhabit the same shared galaxy whether they’re in solo or multiplayer—again, continuing with Braben’s contention that there’s no ‘right’ way to play.


Thank you, David! I needed that. :)


This is good, although I doubt it will stop the solo vs. open arguments.

Also, planetary landings and walking around ships confirmed, and out on the PC first :D

I particularly liked that fact that DB explained why CQC is coming to the XBO first, and went to some pains to point out that this does not signal a change of direction.

I think the future still looks good, now if they can just sort out the Quality Assurance... :x
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Re: Elite: Dangerous at E3: Xbox exclusives and Q&A with David Braben

Postby Flip » Wed Jun 17, 2015 11:32 pm

Thanks, Wolf!
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