Powerplay Update 1.3.08 Incoming - 10.30 BST

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smartroad
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Powerplay Update 1.3.08 Incoming - 10.30 BST

Postby smartroad » Wed Aug 05, 2015 9:25 am

Hi,

Powerplay update 1.3.08 is incoming. The servers will be down at 10.30 BST this morning and will be offline for around 30 minutes. This update has the following changes:

- Fix crash trying to update a drones location post physics when attached to a target ship which has no longer got any attach points
- Fix crash on drones when changing authority fails
- Fixed issue with mission cargo generation not storing the starport type on its destinations. Was allowing players to accept delivery missions to outposts with large ships
- Avoid deadlock when a machine (re)connects and the machine also has a pending routing query (from a different machine)
- Request routing data from the server as soon as we receive a sync letter from an unknown machine - may fix some connection issues
- Fix for merging islands in supercruise
- Fix for LAN connection issues (after conencting over lan, if both players had upnp enabled, it was switching back to wan connection)
- Allow recognition of a LAN-connected machine, in cases where Turn had failed to initialise
Add a new appconfig option, RouterPort, to tell the game that a port has been explicitly mapped on the router (another config setting affecting upnp has also been renamed to avoid ambiguity)
- Various telemetry fixes
- Make sure a machine is released from the server if they have disconnected
- Improved invalidation of client-side caching of Powerplay cycle changes
- Add shader warming option to the graphic options
- Low level thread affinities change - possible fix for some stuttering seen on some machines

Thanks

Michael
Last edited by Flip on Wed Aug 05, 2015 9:37 am, edited 1 time in total.
Reason: Stickied for a week
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smartroad
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Re: Powerplay Update 1.3.08 Incoming - 10.30 BST

Postby smartroad » Wed Aug 05, 2015 10:14 am

Ooo my first ever sticky! Thanks Flip :D
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Re: Powerplay Update 1.3.08 Incoming - 10.30 BST

Postby de Carabas » Wed Aug 05, 2015 6:31 pm

I'm seeing fewer stutter issues in SC near planets. Anyone else?
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