Anarchies and legal status

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Gorf
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Anarchies and legal status

Postby Gorf » Fri Aug 28, 2015 8:58 pm

I just took on an assassination mission at Rafferty's Mobius because it was set in a neighbouring anarchy system. Interdicted the target's wingman (tactics - take out the small fry first) and got a fine!

I thought anarchies showed everyone as "clean" and there were no repercussions even for murder... Is it a bug or is my understanding of how it all works incorrect?
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Schmobius
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Re: Anarchies and legal status

Postby Schmobius » Fri Aug 28, 2015 10:41 pm

Gorf wrote:I just took on an assassination mission at Rafferty's Mobius because it was set in a neighbouring anarchy system. Interdicted the target's wingman (tactics - take out the small fry first) and got a fine!

I thought anarchies showed everyone as "clean" and there were no repercussions even for murder... Is it a bug or is my understanding of how it all works incorrect?


All I know is that when I get interdicted by pirates (I almost always submit, unless I know they are anacondas) in anarchy systems, if they don't have prior bounties from other places, I don't even get the 400cr bounty for them attacking me.

Was this wingman aligned to a faction though? It may be that they are setting the bounty even if you aren't in their system.
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Re: Anarchies and legal status

Postby Gorf » Sat Aug 29, 2015 2:47 pm

Schmobius wrote:Was this wingman aligned to a faction though? It may be that they are setting the bounty even if you aren't in their system.

The impression I get from the briefest of searches is that "flipped" systems retain their original status on the galaxy map.

The galaxy was procedurally generated, including the factions and balance of power, but has since been subject to change as players interact with it. The current "state" of a system is pulled from the FD servers whenever you exit supercruise or hyperspace, or if you look at the system map. The galaxy map can be interrogated at any point so it just shows the procedurally generated bit which doesn't appear to be updated.

So while you might think you're safe to fire on anyone in what appears to be an anarchy based on the GalMap and the system status displayed at the lower left of the main cockpit view, its actual status must first be gleaned from the system map to see if an anarchist faction is in control - an oxymoron if ever there was one.
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Re: Anarchies and legal status

Postby Schmobius » Sat Aug 29, 2015 4:32 pm

Gorf wrote:
Schmobius wrote:Was this wingman aligned to a faction though? It may be that they are setting the bounty even if you aren't in their system.

The impression I get from the briefest of searches is that "flipped" systems retain their original status on the galaxy map.

The galaxy was procedurally generated, including the factions and balance of power, but has since been subject to change as players interact with it. The current "state" of a system is pulled from the FD servers whenever you exit supercruise or hyperspace, or if you look at the system map. The galaxy map can be interrogated at any point so it just shows the procedurally generated bit which doesn't appear to be updated.

So while you might think you're safe to fire on anyone in what appears to be an anarchy based on the GalMap and the system status displayed at the lower left of the main cockpit view, its actual status must first be gleaned from the system map to see if an anarchist faction is in control - an oxymoron if ever there was one.


I don't do a lot of bounty hunting, but this is part of the reason that when I get interdicted by pirates, I always let them get the first shot, with "crimes reported against me" turned on. That way, it's self-defense. :D

That won't work in all situations. I remember interdicting one guy (in solo) with a WANTED status to fulfill one of those missions that's "Kill x number of _______". He wouldn't fight me, he was just saying stuff like "Oh my God, this day cannot get any worse! This is the last thing I needed!". To his NPC brain, he must have been taking it as attempted piracy, rather than bounty hunting or assassination. Since he wouldn't attack me like the pirate scum I was hoping to kill, I let him go.
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