Dogfighters

Discuss anything relating to Elite: Dangerous
Akulla
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Re: Dogfighters

Postby Akulla » Thu Nov 13, 2014 1:23 pm

JonnyCombat wrote:Good low cost hotas I use myself: http://www.amazon.co.uk/gp/aw/d/B001CXY ... SX200_QL40

Worth considering.


I just picked this up as well, picture don't do it justice, its bigger than it looks and seems to be quite well made, I really like, I'm also using VoiceAttack and I think its awesome.

LtCasey
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Re: Dogfighters

Postby LtCasey » Thu Nov 13, 2014 6:35 pm

JonnyCombat wrote:
LtCasey wrote: For the Viper, I plan on having a two MG, two RG loadout. What do you think? Useable against npc?


The only concern with this is the ammo costs. I've heard railgun ammo is horribly expensive, and the multi cannons on my viper cost 5k to rearm them when they run dry.

Cannons are good for damaging big ships, and freighters, although they make attacking fighters tricky (no gimballing as far as I know). May be best off with two standard lasers, and multi cannons/cannons/rail guns. Bit of experimentation may be in order.


My guess on the Viper, is to use the same attackprofile like the late '109s' or the 'butcher birds' (190s). So the railguns will suite it perfectly. Might be a bit of training and excercising, but very rewarding,...... No TnB, more like BnZ.
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Brightside
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Re: Dogfighters

Postby Brightside » Tue Nov 18, 2014 7:43 am

When I'm dogfighting I'm finding that increasingly enemy ships try jumping away. This is a problem for me, how can I stop the blighters escaping me and my friendly mini-cannon beam laser 'hugs'.

Mr_Average
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Re: Dogfighters

Postby Mr_Average » Tue Nov 18, 2014 7:44 pm

Brightside wrote:When I'm dogfighting I'm finding that increasingly enemy ships try jumping away. This is a problem for me, how can I stop the blighters escaping me and my friendly mini-cannon beam laser 'hugs'.


Target the FSD.
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