Unexpected Little Things in Engineers

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Ghworg
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Re: Unexpected Little Things in Engineers

Postby Ghworg » Sun Jun 05, 2016 6:27 pm

I'm getting the 0:00 time limit update a lot. Got it once as I was coming in to dock at the (original) target station, still couldn't make it in time. It must be like 30s or something, unless you are already inside the station coming in to land nobody will ever be able to do it in time.
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Cometborne
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Re: Unexpected Little Things in Engineers

Postby Cometborne » Sun Jun 05, 2016 6:49 pm

Thanks for the warning, time to make screenshots and submit refund tickets to make sure this is moved upwards in the fix queue and does not stay around forever.

Talking about old bugs still being around.

1) Doing delivery missions in ships needing large pad is still a Really Bad Idea, as redirects sometimes send you to outposts.
(1b waiting for the first bug report of a non-horizons player being redirected to a planetary base)

2) Missions leading to UA-bombed stations are still being generated.
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AndyB
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Re: Unexpected Little Things in Engineers

Postby AndyB » Mon Jun 06, 2016 9:59 am

bookmarks were a welcome addition and outfitting is now a lot easier to navigate once you've got your head round it. so far the best feature that i've heard of is that if you jump into an un-scanned system and drop out at the nav beacon, scanning it will give you basic system information.

its a small thing but it means that the nav beacons finally have a reason to exist. this change was suggested on the FD forums way back in the original beta and it's nice to see little details like this finally make it into the game.
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