What are you doing (ingame) now?

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Re: Finding Polymer Capacitors

Postby pargyrak » Thu Sep 01, 2016 8:36 am

thebs wrote:So, got Didi Vatermann unlocked to Level 5. Now it's just a matter of finding Polymer Capacitors so I can craft some Level 5 Shield Boosters.

Allegedly they are found in the debris fields of authority ships in only Anarchy systems. Any other tips?



I got polymer capacitors in CZs
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Re: What are you doing (ingame) now?

Postby Darwin » Thu Sep 01, 2016 12:51 pm

*Al* wrote:
TorTorden wrote:
*Al* wrote:
Where do you guys get all your Commodities and Materials?


Simple really.
With great difficulty and long hours searching.


Thanks, makes me happier that it's not just me.


It does take a while, particularly if you spam lower level engineer rolls with easy to find resources to increase rep.

The ones you need the rep for most are the weapon ones, as you 'spend it' if you want to buy a special effect on a good roll for other modifications.

Mining - spent 3 evening play sessions just trying to get 10T of Painite. By the end was throwing away other stuff.
Mining gives you Praseodynium, Samarium and Osmium, and lots of common mats like iron, nickel etc and some rarer ones occasionally.

Other than that, CZ ships (still strange to stop and scoop in a CZ)
Even RES ships you blow up liberate material scoopables.
Carried collector limpets for a long while, even when not mining, and hoovered up anything I came across. More selective now.
Just be careful they dont scoop illegal goods as well as the mats.

Signal sources - I see what every one is that I pass, and jump in if likely to have what I am looking for.
Encoded emissions near inhabited planets (fly around them in SC) gives satellites with firmware.
Degraded emissions and other similar types can give a ship data beacon to scan for data.
Combat aftermath - good source of things.
Degraded emissions etc. All low threat.
Nav beacons - help with killing wanted ships, earning money and able to scoop engineer mats. Can get wake scans as well.

And missions. Hit and miss, but you earn money and get engineer materials, although the x3 does not apply unfortunately

Some commodities can be purchased from markets.

Throughout, Inara has been a good source of info on blueprints (what is needed) and materials (where to find / buy / earn them)

The usual RNG goodness, but does not feel too much of a grind if you incorporate it into every SC jump, and take a squint at missions each time you dock.

As Tor said, easier now scooping multiplies x3 the mats now, and applies to mining derived mats also.
You end up hitting storage capacity with things like Iron, and either have to discard them to make room, or spam them with an engineer to get rep, even if it is fir a mod you dont actually want.

Just a mining laser (and limpets) with no refinary can still let you collect mats - I found this to be easier than random planet driving.

Passive targeting of ships around starports, nav beacons etc give shield data, and swap a kill warrent scanner for a wake scanner, and scan wakes you see around starports as well. You will probably have to discard some more common data, to make sure you have room for the rare datamined wake exceptions (FSD G5 upgrade), took me ages to get some of those.

These days I dont bother with the KWS anyway, as the NPCs dont stay in front long enough for it to complete mostly.

And if you are carrying even 1T of goodies, pirates will follow wherever you go.
Mine are almost always Elite FDL and Anaconda, usually every 3 jumps, sometimes higher, but I permanently have something in the hold for engineer mids that I collect as I go about other things.

Blueprints
http://inara.cz/galaxy-blueprint/

Components
http://inara.cz/galaxy-components

USS quality varies by system, but permit ones seem to spawn slightly more of the rarer contents in the particular USS type.
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Re: Finding Polymer Capacitors

Postby Darwin » Thu Sep 01, 2016 12:54 pm

pargyrak wrote:
thebs wrote:So, got Didi Vatermann unlocked to Level 5. Now it's just a matter of finding Polymer Capacitors so I can craft some Level 5 Shield Boosters.

Allegedly they are found in the debris fields of authority ships in only Anarchy systems. Any other tips?



I got polymer capacitors in CZs


Got mine from Threat Level 4 'weapon fire detected' USS - a anaconda/vulture/cobra wing attacking a convoy wing, and from High CZs like pargyrak.

Although I have not unlocked Didi yet, my rations of Lavian brandy seems to be very low whenever I have tried to get some... Only G3 shield boosters.

Modular Terminals are the thing at the moment, to finish unlocking Qwent, to then get the Palin invite...
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Re: Finding Polymer Capacitors

Postby thebs » Thu Sep 01, 2016 2:33 pm

Darwin wrote:
pargyrak wrote:
thebs wrote:So, got Didi Vatermann unlocked to Level 5. Now it's just a matter of finding Polymer Capacitors so I can craft some Level 5 Shield Boosters. Allegedly they are found in the debris fields of authority ships in only Anarchy systems. Any other tips?

I got polymer capacitors in CZs

Got mine from Threat Level 4 'weapon fire detected' USS - a anaconda/vulture/cobra wing attacking a convoy wing, and from High CZs like pargyrak.

Yeah, I was going to start hitting more than just the Level 1-2 and the post-battle debris fields. Thanx for confirming.

Darwin wrote:Although I have not unlocked Didi yet, my rations of Lavian brandy seems to be very low whenever I have tried to get some...

I averaged only 4-5 per run, so it took me 12 runs.

Darwin wrote:Only G3 shield boosters.

That's all I'm at right now, along with Level 4 Upgraded Class 5C Bi-Weave.

Darwin wrote:Modular Terminals are the thing at the moment, to finish unlocking Qwent, to then get the Palin invite...

The thing I always hate about crafting, is how unrealistic it is, and really disrupts the immersion aspect. Now in FD's defense, I've never really seen it done well in most games as it is.

Although a typical fantasy RPG usually falls back on the 'pick the plant' approach which is tolerable (have to travel where they grow). Just cannot believe one cannot buy things one needs at times, and the "rewards" approach, let alone no storage, gets really old.
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Re: What are you doing (ingame) now?

Postby Flip » Thu Sep 01, 2016 3:58 pm

Falcon_D wrote:
VictoriaG wrote:
pargyrak wrote:
How many Hull Reinforcments you have?


2 x Class 5
1 x Class 4


How well does your Vette manouver after that?


Seeing her maneuvering in hazardous RES pretty much on a daily basis, I can say that her Corvette does it quite well enough. She might be a bit slower than mine (that has only 1 Class 4) in some situations, but her superior dirty drive tuning compensates the weight.

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Re: What are you doing (ingame) now?

Postby TorTorden » Thu Sep 01, 2016 5:06 pm

Eve actually had some pretty OK crafting mechanic. By kind of not really having one.

Sure it was a slog. But you bought the blueprint or copy of one, got the materials and then hired a factory slot to put the thing together.
Sure it would take two weeks and often (unless you had your own factory a three week waiting line).
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Re: What are you doing (ingame) now?

Postby ArchLobster » Fri Sep 02, 2016 1:31 am

Uh, well, I'm technically working (I work in IT from my home office in Alaska), but what have I been doing in game? Learning loadouts the hard way (explosions and insurance have a way of making you cautious).

Also wondering why the universe is so utterly devoid of players, be it in open play or in the Mobius group. I've yet to see a single player. I realize it's a huge universe but I'm not more than 150 LY from my startin system, hanging in Wolf 363 at the moment.

Is there some sort of trick to running into people? I'd like to try my hand at some CZs but I get wrecked so damned fast (some times I even get what appears to be one-shotted) that I've quickly learned to avoid them, even though they look like they'd be fun.

So, I'm working and looking for players to play with, haha.
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Re: What are you doing (ingame) now?

Postby *Al* » Fri Sep 02, 2016 6:41 am

Darwin wrote:
*Al* wrote:
TorTorden wrote:
Simple really.
With great difficulty and long hours searching.


Thanks, makes me happier that it's not just me.


It does take a while, particularly if you spam lower level engineer rolls with easy to find resources to increase rep.

The ones you need the rep for most are the weapon ones, as you 'spend it' if you want to buy a special effect on a good roll for other modifications.

Mining - spent 3 evening play sessions just trying to get 10T of Painite. By the end was throwing away other stuff.
Mining gives you Praseodynium, Samarium and Osmium, and lots of common mats like iron, nickel etc and some rarer ones occasionally.

Other than that, CZ ships (still strange to stop and scoop in a CZ)
Even RES ships you blow up liberate material scoopables.
Carried collector limpets for a long while, even when not mining, and hoovered up anything I came across. More selective now.
Just be careful they dont scoop illegal goods as well as the mats.

Signal sources - I see what every one is that I pass, and jump in if likely to have what I am looking for.
Encoded emissions near inhabited planets (fly around them in SC) gives satellites with firmware.
Degraded emissions and other similar types can give a ship data beacon to scan for data.
Combat aftermath - good source of things.
Degraded emissions etc. All low threat.
Nav beacons - help with killing wanted ships, earning money and able to scoop engineer mats. Can get wake scans as well.

And missions. Hit and miss, but you earn money and get engineer materials, although the x3 does not apply unfortunately

Some commodities can be purchased from markets.

Throughout, Inara has been a good source of info on blueprints (what is needed) and materials (where to find / buy / earn them)

The usual RNG goodness, but does not feel too much of a grind if you incorporate it into every SC jump, and take a squint at missions each time you dock.

As Tor said, easier now scooping multiplies x3 the mats now, and applies to mining derived mats also.
You end up hitting storage capacity with things like Iron, and either have to discard them to make room, or spam them with an engineer to get rep, even if it is fir a mod you dont actually want.

Just a mining laser (and limpets) with no refinary can still let you collect mats - I found this to be easier than random planet driving.

Passive targeting of ships around starports, nav beacons etc give shield data, and swap a kill warrent scanner for a wake scanner, and scan wakes you see around starports as well. You will probably have to discard some more common data, to make sure you have room for the rare datamined wake exceptions (FSD G5 upgrade), took me ages to get some of those.

These days I dont bother with the KWS anyway, as the NPCs dont stay in front long enough for it to complete mostly.

And if you are carrying even 1T of goodies, pirates will follow wherever you go.
Mine are almost always Elite FDL and Anaconda, usually every 3 jumps, sometimes higher, but I permanently have something in the hold for engineer mids that I collect as I go about other things.

Blueprints
http://inara.cz/galaxy-blueprint/

Components
http://inara.cz/galaxy-components

USS quality varies by system, but permit ones seem to spawn slightly more of the rarer contents in the particular USS type.


Thank you Darwin, appreciate the intel.

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Re: What are you doing (ingame) now?

Postby *Al* » Fri Sep 02, 2016 7:20 am

Moving towards a $ target then going to jump in the Vette and upgrade it.

Really fed up with my game crashes and problems, I have ticketed FD and they have tried to help, however the problems persist.

Custom binds are saved to desktop so I think I will be reinstalling the game to see if that helps. at the moment the problems are distracting from the enjoyment.

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Re: What are you doing (ingame) now?

Postby *Al* » Fri Sep 02, 2016 7:23 am

ArchLobster wrote:Uh, well, I'm technically working (I work in IT from my home office in Alaska), but what have I been doing in game? Learning loadouts the hard way (explosions and insurance have a way of making you cautious).

Also wondering why the universe is so utterly devoid of players, be it in open play or in the Mobius group. I've yet to see a single player. I realize it's a huge universe but I'm not more than 150 LY from my startin system, hanging in Wolf 363 at the moment.

Is there some sort of trick to running into people? I'd like to try my hand at some CZs but I get wrecked so damned fast (some times I even get what appears to be one-shotted) that I've quickly learned to avoid them, even though they look like they'd be fun.

So, I'm working and looking for players to play with, haha.


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