But with 4x Level 3 Heavy Duty Shield Boosters for +175% total, and the 5C Bi-Weave themselves also Level 3 Re-enforced, my shields are now nearly 1,040MJ, and they still recharge at 1.8x normal (albeit not quite as fast as spec Bi-Weave if broken). The re-enforcement bonuses end up stacking from +8 to +18% against K/T/E as well. Not bad since my Anaconda can still make a run with 436t cargo in this configuration. Of course, the Shield Boosters now weigh around 10t/each, which brings down the Anaconda's range more than 1ly, probably closer to 2ly. But it's well worth it IMHO.
When I upgrade and/or engineer the Power Plant more, I'll move to 6A Shields and get over 1,600MJ, and recycle that Class 5A Bi-Weave to a combat kitted Vulture. Although 6A Shields would drop me down to 404t of cargo, and I'll lose another 1ly jump range with the +20t to go from Size 5 to 6 shielding (although fully laden, with -32t cargo, it's actually a little better jump range). Then again, already having more than 1,000MJ of shielding means I can outlast just about anyone to high-wake. And I can jump farther than most NPCs can follow as well.

The Class 4G Multi-Cannon and Class 2T/3T Burst Lasers are all Level 1-3 engineered for maximum efficiency (almost half for the Lasers, yeah, just Level 1) at a cost of rate of fire (-5 to as high as -20%), and my Level 3 Distributor is Charge-rate focused (+16-22%, at a cost of -5.5% total charge). So right now, I'm feeling like I can dish out a crapload of hurt to most pirates who make the mistake of interdicting me, the distributor able to constantly plink away with only 1-2 pips to weapons ... if I just feel like not running that day.
Although I should know it's never good to get too cocky.