Cmdr Kharma wrote:Never experienced that in beta......
Not even a station or planetary base opening up on me was that quick.......
Cometborne wrote:Well, you have a bounty on your head now, so they ARE out to get you
But thanks for proving that Murphy and Finnagle are still alive in 3302.
And welcome to weird Wyrd.
Hrdina wrote:The other thing I've noticed is that whenever I lose shields, I get a *lot* (a WHOLE FRAKKING LOT) of module damage. Many of my modules are down below 30%, and I am getting constant malfunctions on my lasers. I don't recall my ship doing that to other ships when I get their shields down. Is this something that an Engineer mod can do? Maybe I'm just taking more heat damage than I thought?
Xebeth wrote:A lot of the weapons have had their penetration improved, and missiles now also do burst damage that effects things like your weapons. I've noticed a lot more NPCs using missiles since 2.1.
Xebeth wrote:LOL, well in theory the bounty is local, and these were both "You have something I want" interdictions, even though I had no cargo (or even cargo racks), did they want the materials I've collected?
Xebeth wrote:What's also weird (Wyrd), the bounty doesn't say it's for Wyrd, it's for one of those odd cartographic names, BD-blah-blah etc.
Hrdina wrote:Cmdr Kharma wrote:Never experienced that in beta......
Not even a station or planetary base opening up on me was that quick.......
Yeah, when I first saw that video I thought maybe he managed to clip an asteroid or something, since in a Python it can sometime be hard to gauge where your whole ship is.
However, because you can see his shields taking fire, and you can see the red enemy icon on the scanner lighting up, it seems pretty likely that it was that ship's fire that did him in.
I haven't lost a ship (yet) in 2.1, but I have been taking a lot more damage than usual. I faced off against a pair of Adders last night. Before 2.1, that would have been a 1-minute battle for me. This time, they flew pretty well, and one of them had a PA or RG (I can never tell the difference) so it was costly.
The other thing I've noticed is that whenever I lose shields, I get a *lot* (a WHOLE FRAKKING LOT) of module damage. Many of my modules are down below 30%, and I am getting constant malfunctions on my lasers. I don't recall my ship doing that to other ships when I get their shields down. Is this something that an Engineer mod can do? Maybe I'm just taking more heat damage than I thought?
Roger Wilco Jr wrote:Xebeth wrote:A lot of the weapons have had their penetration improved, and missiles now also do burst damage that effects things like your weapons. I've noticed a lot more NPCs using missiles since 2.1.
That's why I added a point defense turret to my Vulture. Some say you really need two, but one has been shooting down a lot of stuff. And that's another reason why all ships need a lot more freaking utility mounts (not that a Vulture has power to spare).
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